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author | Oren Hurvitz | 2014-03-27 18:07:25 +0200 |
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committer | Oren Hurvitz | 2014-03-28 07:51:21 +0100 |
commit | f360b687d699d4aba3ef841bd5e8a916f2430f87 (patch) | |
tree | 0e8929b84ca5954cf82518df28b2e4f616df164b | |
parent | Profiles local StorageProvider fix, round 3 (diff) | |
download | opensim-SC_OLD-f360b687d699d4aba3ef841bd5e8a916f2430f87.zip opensim-SC_OLD-f360b687d699d4aba3ef841bd5e8a916f2430f87.tar.gz opensim-SC_OLD-f360b687d699d4aba3ef841bd5e8a916f2430f87.tar.bz2 opensim-SC_OLD-f360b687d699d4aba3ef841bd5e8a916f2430f87.tar.xz |
Removed "SculptData" from the serialized XML format of prims
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index a93f3c8..c423362 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1144,9 +1144,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1144 | 1144 | ||
1145 | private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader) | 1145 | private static void ProcessShpSculptData(PrimitiveBaseShape shp, XmlTextReader reader) |
1146 | { | 1146 | { |
1147 | // m_log.DebugFormat("[SCENE OBJECT SERIALIZER]: Setting sculpt data length {0}", shp.SculptData.Length); | 1147 | // Ignore this field. It shouldn't have been serialized. If we read it |
1148 | 1148 | // we'll just be wasting memory. | |
1149 | shp.SculptData = Convert.FromBase64String(reader.ReadElementString("SculptData")); | ||
1150 | } | 1149 | } |
1151 | 1150 | ||
1152 | private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlTextReader reader) | 1151 | private static void ProcessShpFlexiSoftness(PrimitiveBaseShape shp, XmlTextReader reader) |
@@ -1558,14 +1557,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1558 | 1557 | ||
1559 | WriteUUID(writer, "SculptTexture", shp.SculptTexture, options); | 1558 | WriteUUID(writer, "SculptTexture", shp.SculptTexture, options); |
1560 | writer.WriteElementString("SculptType", shp.SculptType.ToString()); | 1559 | writer.WriteElementString("SculptType", shp.SculptType.ToString()); |
1561 | writer.WriteStartElement("SculptData"); | 1560 | // Don't serialize SculptData. It's just a copy of the asset, which can be loaded separately using 'SculptTexture'. |
1562 | byte[] sd; | ||
1563 | if (shp.SculptData != null) | ||
1564 | sd = shp.SculptData; | ||
1565 | else | ||
1566 | sd = Utils.EmptyBytes; | ||
1567 | writer.WriteBase64(sd, 0, sd.Length); | ||
1568 | writer.WriteEndElement(); // SculptData | ||
1569 | 1561 | ||
1570 | writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString()); | 1562 | writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString()); |
1571 | writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString()); | 1563 | writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString()); |