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authorRobert Adams2014-03-23 13:08:31 -0700
committerRobert Adams2014-03-23 13:08:31 -0700
commitb0cb0ec02f5f567539b340727727bee1a43836e6 (patch)
tree32d1b99f3edd0901783a46b800822aa5b7fd2f91
parentAdded missing quotes in Robust.HG.ini.example (diff)
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BulletSim: fix problem where axis constraints were also constraining
linear motion. The code was limiting linear motion to be only in the positive direction for any axis that was constrained.
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
index 8b0fdeb..7e61007 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorLockAxis.cs
@@ -1,4 +1,4 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
@@ -121,8 +121,10 @@ public class BSActorLockAxis : BSActor
121 // The constraint is tied to the world and oriented to the prim. 121 // The constraint is tied to the world and oriented to the prim.
122 122
123 // Free to move linearly in the region 123 // Free to move linearly in the region
124 OMV.Vector3 linearLow = OMV.Vector3.Zero; 124 // OMV.Vector3 linearLow = OMV.Vector3.Zero;
125 OMV.Vector3 linearHigh = m_physicsScene.TerrainManager.DefaultRegionSize; 125 // OMV.Vector3 linearHigh = m_physicsScene.TerrainManager.DefaultRegionSize;
126 OMV.Vector3 linearLow = new OMV.Vector3(-10000f, -10000f, -10000f);
127 OMV.Vector3 linearHigh = new OMV.Vector3(10000f, 10000f, 10000f);
126 if (m_controllingPrim.LockedLinearAxis.X != BSPhysObject.FreeAxis) 128 if (m_controllingPrim.LockedLinearAxis.X != BSPhysObject.FreeAxis)
127 { 129 {
128 linearLow.X = m_controllingPrim.RawPosition.X; 130 linearLow.X = m_controllingPrim.RawPosition.X;