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author | Justin Clark-Casey (justincc) | 2012-01-30 19:21:58 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-01-30 19:21:58 +0000 |
commit | 9d93c4808e0a0171bcb43fc551f3fb37b684c499 (patch) | |
tree | 5aa73c9c71f6c6f214b960a97c503530b09db50b | |
parent | Revert "Pickup map overlay tile from RegionSettings.ParcelImageID" (diff) | |
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lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 7f18140..36a454e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1137,8 +1137,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1137 | /// <param name="action"></param> | 1137 | /// <param name="action"></param> |
1138 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1138 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1139 | { | 1139 | { |
1140 | // FIXME: Need to lock here, really. | 1140 | List<SceneObjectGroup> objlist; |
1141 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1141 | lock (SceneObjectGroupsByFullID) |
1142 | objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | ||
1143 | |||
1142 | foreach (SceneObjectGroup obj in objlist) | 1144 | foreach (SceneObjectGroup obj in objlist) |
1143 | { | 1145 | { |
1144 | try | 1146 | try |
@@ -1147,7 +1149,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1147 | } | 1149 | } |
1148 | catch (Exception e) | 1150 | catch (Exception e) |
1149 | { | 1151 | { |
1150 | // Catch it and move on. This includes situations where splist has inconsistent info | 1152 | // Catch it and move on. This includes situations where objlist has inconsistent info |
1151 | m_log.WarnFormat( | 1153 | m_log.WarnFormat( |
1152 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); | 1154 | "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace); |
1153 | } | 1155 | } |
@@ -1382,10 +1384,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | /// <summary> | 1384 | /// <summary> |
1383 | /// Update the texture entry of the given prim. | 1385 | /// Update the texture entry of the given prim. |
1384 | /// </summary> | 1386 | /// </summary> |
1385 | /// | 1387 | /// <remarks> |
1386 | /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, | 1388 | /// A texture entry is an object that contains details of all the textures of the prim's face. In this case, |
1387 | /// the texture is given in its byte serialized form. | 1389 | /// the texture is given in its byte serialized form. |
1388 | /// | 1390 | /// </remarks> |
1389 | /// <param name="localID"></param> | 1391 | /// <param name="localID"></param> |
1390 | /// <param name="texture"></param> | 1392 | /// <param name="texture"></param> |
1391 | /// <param name="remoteClient"></param> | 1393 | /// <param name="remoteClient"></param> |