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author | Justin Clark-Casey (justincc) | 2013-11-23 01:12:20 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-11-23 01:12:20 +0000 |
commit | 9bdd3dc7de46507b490a2eae5160123a28133d63 (patch) | |
tree | 975e5cf09d87e3b1196592a739c8472582e0a56b | |
parent | Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTe... (diff) | |
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Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 29751ff..1ac9d7f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -2635,11 +2635,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2635 | { | 2635 | { |
2636 | AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket(); | 2636 | AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket(); |
2637 | avatarSitResponse.SitObject.ID = TargetID; | 2637 | avatarSitResponse.SitObject.ID = TargetID; |
2638 | if (CameraAtOffset != Vector3.Zero) | 2638 | avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset; |
2639 | { | 2639 | avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset; |
2640 | avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset; | ||
2641 | avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset; | ||
2642 | } | ||
2643 | avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook; | 2640 | avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook; |
2644 | avatarSitResponse.SitTransform.AutoPilot = autopilot; | 2641 | avatarSitResponse.SitTransform.AutoPilot = autopilot; |
2645 | avatarSitResponse.SitTransform.SitPosition = OffsetPos; | 2642 | avatarSitResponse.SitTransform.SitPosition = OffsetPos; |