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authorDiva Canto2013-07-21 08:50:52 -0700
committerDiva Canto2013-07-21 09:02:56 -0700
commit8d18ad2f6f75320dfb605b960f74531c1921b91b (patch)
tree230edcad1457d89e79beb146e198106059eaea61
parentThe quaternion delta was a bit to high, now that the head rotation is out of ... (diff)
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Minor aesthetic change to make things more clear.
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e06cec8..33db88b 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1728,7 +1728,8 @@ namespace OpenSim.Region.Framework.Scenes
1728 SendControlsToScripts(flagsForScripts); 1728 SendControlsToScripts(flagsForScripts);
1729 } 1729 }
1730 1730
1731 if ((State & 0x10) != 0) 1731 // We need to send this back to the client in order to see the edit beams
1732 if ((State & (uint)AgentState.Editing) != 0)
1732 ControllingClient.SendAgentTerseUpdate(this); 1733 ControllingClient.SendAgentTerseUpdate(this);
1733 1734
1734 m_scene.EventManager.TriggerOnClientMovement(this); 1735 m_scene.EventManager.TriggerOnClientMovement(this);