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author | Robert Adams | 2014-04-28 11:08:47 -0700 |
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committer | Robert Adams | 2014-04-28 11:08:47 -0700 |
commit | 63aea3a5f281ac396787beab5615214b36e2332e (patch) | |
tree | 5fca14829eb458bb7d2cf199ac1215ef21f4629f | |
parent | Removed dependency on Linq in OpenProfileClient (diff) | |
download | opensim-SC_OLD-63aea3a5f281ac396787beab5615214b36e2332e.zip opensim-SC_OLD-63aea3a5f281ac396787beab5615214b36e2332e.tar.gz opensim-SC_OLD-63aea3a5f281ac396787beab5615214b36e2332e.tar.bz2 opensim-SC_OLD-63aea3a5f281ac396787beab5615214b36e2332e.tar.xz |
BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
parameter 'TerrainGroundPlane' which defaults to -500.
BulletSim had assumed altitudes never went negative but that is not true. The
ground plane is just a safety net so things wouldn't fall to infinity.
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 3 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | 5 |
2 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index f2ad528..6683446 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -97,6 +97,7 @@ public static class BSParam | |||
97 | 97 | ||
98 | public static float TerrainImplementation { get; set; } | 98 | public static float TerrainImplementation { get; set; } |
99 | public static int TerrainMeshMagnification { get; private set; } | 99 | public static int TerrainMeshMagnification { get; private set; } |
100 | public static float TerrainGroundPlane { get; private set; } | ||
100 | public static float TerrainFriction { get; private set; } | 101 | public static float TerrainFriction { get; private set; } |
101 | public static float TerrainHitFraction { get; private set; } | 102 | public static float TerrainHitFraction { get; private set; } |
102 | public static float TerrainRestitution { get; private set; } | 103 | public static float TerrainRestitution { get; private set; } |
@@ -544,6 +545,8 @@ public static class BSParam | |||
544 | (float)BSTerrainPhys.TerrainImplementation.Heightmap ), | 545 | (float)BSTerrainPhys.TerrainImplementation.Heightmap ), |
545 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , | 546 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , |
546 | 2 ), | 547 | 2 ), |
548 | new ParameterDefn<float>("TerrainGroundPlane", "Altitude of ground plane used to keep things from falling to infinity" , | ||
549 | -500.0f ), | ||
547 | new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , | 550 | new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , |
548 | 0.3f ), | 551 | 0.3f ), |
549 | new ParameterDefn<float>("TerrainHitFraction", "Distance to measure hit collisions" , | 552 | new ParameterDefn<float>("TerrainHitFraction", "Distance to measure hit collisions" , |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 3013077..9067a2c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -136,9 +136,10 @@ public sealed class BSTerrainManager : IDisposable | |||
136 | { | 136 | { |
137 | DetailLog("{0},BSTerrainManager.CreateInitialGroundPlaneAndTerrain,region={1}", BSScene.DetailLogZero, m_physicsScene.RegionName); | 137 | DetailLog("{0},BSTerrainManager.CreateInitialGroundPlaneAndTerrain,region={1}", BSScene.DetailLogZero, m_physicsScene.RegionName); |
138 | // The ground plane is here to catch things that are trying to drop to negative infinity | 138 | // The ground plane is here to catch things that are trying to drop to negative infinity |
139 | BulletShape groundPlaneShape = m_physicsScene.PE.CreateGroundPlaneShape(BSScene.GROUNDPLANE_ID, 1f, BSParam.TerrainCollisionMargin); | 139 | BulletShape groundPlaneShape = m_physicsScene.PE.CreateGroundPlaneShape(BSScene.GROUNDPLANE_ID, 1f, BSParam.TerrainCollisionMargin); |
140 | Vector3 groundPlaneAltitude = new Vector3(0f, 0f, BSParam.TerrainGroundPlane); | ||
140 | m_groundPlane = m_physicsScene.PE.CreateBodyWithDefaultMotionState(groundPlaneShape, | 141 | m_groundPlane = m_physicsScene.PE.CreateBodyWithDefaultMotionState(groundPlaneShape, |
141 | BSScene.GROUNDPLANE_ID, Vector3.Zero, Quaternion.Identity); | 142 | BSScene.GROUNDPLANE_ID, groundPlaneAltitude, Quaternion.Identity); |
142 | 143 | ||
143 | // Everything collides with the ground plane. | 144 | // Everything collides with the ground plane. |
144 | m_groundPlane.collisionType = CollisionType.Groundplane; | 145 | m_groundPlane.collisionType = CollisionType.Groundplane; |