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authordahlia2013-11-26 17:18:44 -0800
committerdahlia2013-11-26 17:18:44 -0800
commit5a9ec0748b901051ce0ec54e332ae4af002d570e (patch)
tree1e19d7d5da7fbcc53cb7e198648ac8e272e5dbbe
parentCorrected case to get columns from Regions table from PostgreSQL http://opens... (diff)
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add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)
-rw-r--r--OpenSim/Region/Application/OpenSim.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index e31c3fc..beb546d 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -296,6 +296,11 @@ namespace OpenSim
296 "Change the scale of a named prim", 296 "Change the scale of a named prim",
297 HandleEditScale); 297 HandleEditScale);
298 298
299 m_console.Commands.AddCommand("Objects", false, "rotate scene",
300 "rotate scene <degrees>",
301 "Rotates all scene objects around x:128, y:128",
302 HandleRotateScene);
303
299 m_console.Commands.AddCommand("Users", false, "kick user", 304 m_console.Commands.AddCommand("Users", false, "kick user",
300 "kick user <first> <last> [--force] [message]", 305 "kick user <first> <last> [--force] [message]",
301 "Kick a user off the simulator", 306 "Kick a user off the simulator",
@@ -505,6 +510,34 @@ namespace OpenSim
505 } 510 }
506 } 511 }
507 512
513 private void HandleRotateScene(string module, string[] args)
514 {
515 string usage = "Usage: rotate scene <angle in degrees>";
516
517 if (args.Length != 3)
518 {
519 MainConsole.Instance.Output(usage);
520 return;
521 }
522
523 float angle = (float)(Convert.ToSingle(args[2]) / 180.0 * Math.PI);
524 OpenMetaverse.Quaternion rot = OpenMetaverse.Quaternion.CreateFromAxisAngle(0, 0, 1, angle);
525
526 SceneManager.ForEachSelectedScene(delegate(Scene scene)
527 {
528 scene.ForEachSOG(delegate(SceneObjectGroup sog)
529 {
530 if (sog.AttachmentPoint == 0)
531 {
532 sog.RootPart.UpdateRotation(rot * sog.GroupRotation);
533 Vector3 offset = sog.AbsolutePosition - new Vector3(128.0f, 128.0f, 0.0f);
534 offset *= rot;
535 sog.UpdateGroupPosition(new Vector3(128.0f, 128.0f, 0.0f) + offset);
536 }
537 });
538 });
539 }
540
508 /// <summary> 541 /// <summary>
509 /// Creates a new region based on the parameters specified. This will ask the user questions on the console 542 /// Creates a new region based on the parameters specified. This will ask the user questions on the console
510 /// </summary> 543 /// </summary>