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authorOren Hurvitz2013-09-16 13:31:48 +0300
committerJustin Clark-Casey (justincc)2013-10-17 23:10:16 +0100
commit0094971186b7ba96df454acdf221f702bc214be5 (patch)
tree4f92f9199485b52ddd61e139b22a813827126727
parentReadding Mono.Security.dll. This comes from http://pgfoundry.org/frs/downloa... (diff)
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After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
2 files changed, 4 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 998c19e..cddf818 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -244,25 +244,20 @@ namespace OpenSim.Region.Framework.Scenes
244 if (part.ParentGroup.RootPart.LocalId != part.LocalId) 244 if (part.ParentGroup.RootPart.LocalId != part.LocalId)
245 return; 245 return;
246 246
247 bool isAttachment = false;
248
249 // This is wrong, wrong, wrong. Selection should not be 247 // This is wrong, wrong, wrong. Selection should not be
250 // handled by group, but by prim. Legacy cruft. 248 // handled by group, but by prim. Legacy cruft.
251 // TODO: Make selection flagging per prim! 249 // TODO: Make selection flagging per prim!
252 // 250 //
253 part.ParentGroup.IsSelected = false; 251 part.ParentGroup.IsSelected = false;
254 252
255 if (part.ParentGroup.IsAttachment) 253 part.ParentGroup.ScheduleGroupForFullUpdate();
256 isAttachment = true;
257 else
258 part.ParentGroup.ScheduleGroupForFullUpdate();
259 254
260 // If it's not an attachment, and we are allowed to move it, 255 // If it's not an attachment, and we are allowed to move it,
261 // then we might have done so. If we moved across a parcel 256 // then we might have done so. If we moved across a parcel
262 // boundary, we will need to recount prims on the parcels. 257 // boundary, we will need to recount prims on the parcels.
263 // For attachments, that makes no sense. 258 // For attachments, that makes no sense.
264 // 259 //
265 if (!isAttachment) 260 if (!part.ParentGroup.IsAttachment)
266 { 261 {
267 if (Permissions.CanEditObject( 262 if (Permissions.CanEditObject(
268 part.UUID, remoteClient.AgentId) 263 part.UUID, remoteClient.AgentId)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b3e6b67..9e6c25d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2700,7 +2700,8 @@ namespace OpenSim.Region.Framework.Scenes
2700 return; 2700 return;
2701 2701
2702 // This was pulled from SceneViewer. Attachments always receive full updates. 2702 // This was pulled from SceneViewer. Attachments always receive full updates.
2703 // I could not verify if this is a requirement but this maintains existing behavior 2703 // This is needed because otherwise if only the root prim changes position, then
2704 // it looks as if the entire object has moved (including the other prims).
2704 if (ParentGroup.IsAttachment) 2705 if (ParentGroup.IsAttachment)
2705 { 2706 {
2706 ScheduleFullUpdate(); 2707 ScheduleFullUpdate();