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author | Sean Dague | 2007-08-07 15:45:16 +0000 |
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committer | Sean Dague | 2007-08-07 15:45:16 +0000 |
commit | e4df1de58b5f267f24f0b30713c1718f30e689f0 (patch) | |
tree | a3e4bf7dfb15f17a072a9caef38432005e247f38 | |
parent | actually get sqlite stuff to compile. This isn't connected to the (diff) | |
download | opensim-SC_OLD-e4df1de58b5f267f24f0b30713c1718f30e689f0.zip opensim-SC_OLD-e4df1de58b5f267f24f0b30713c1718f30e689f0.tar.gz opensim-SC_OLD-e4df1de58b5f267f24f0b30713c1718f30e689f0.tar.bz2 opensim-SC_OLD-e4df1de58b5f267f24f0b30713c1718f30e689f0.tar.xz |
actually transfer some data to the row definition. Going to hook
this up to the sim in my env now to make sure we're getting data flow
in a reasonable way at this point.
-rw-r--r-- | OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs | 24 |
1 files changed, 21 insertions, 3 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs index 14b239f..d72cc2d 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.Sqlite/SqliteDataStore.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.DataStore.SqliteStorage | |||
56 | 56 | ||
57 | public void StoreObject(AllNewSceneObjectPart2 obj) | 57 | public void StoreObject(AllNewSceneObjectPart2 obj) |
58 | { | 58 | { |
59 | // TODO: Serializing code | 59 | // TODO: Serializing code |
60 | DataTable prims = ds.Tables["prims"]; | 60 | DataTable prims = ds.Tables["prims"]; |
61 | DataTable shapes = ds.Tables["shapes"]; | 61 | DataTable shapes = ds.Tables["shapes"]; |
62 | 62 | ||
@@ -64,16 +64,34 @@ namespace OpenSim.DataStore.SqliteStorage | |||
64 | 64 | ||
65 | } | 65 | } |
66 | 66 | ||
67 | private void fillPrimRow(DataRow row, Primitive prim) | ||
68 | { | ||
69 | row["UUID"] = prim.UUID; | ||
70 | row["CreationDate"] = prim.CreationDate; | ||
71 | row["Name"] = prim.Name; | ||
72 | row["PositionX"] = prim.Pos.X; | ||
73 | row["PositionY"] = prim.Pos.Y; | ||
74 | row["PositionZ"] = prim.Pos.Z; | ||
75 | } | ||
76 | |||
67 | private void addPrim(Primitive prim) | 77 | private void addPrim(Primitive prim) |
68 | { | 78 | { |
69 | DataTable prims = ds.Tables["prims"]; | 79 | DataTable prims = ds.Tables["prims"]; |
70 | DataTable shapes = ds.Tables["shapes"]; | 80 | DataTable shapes = ds.Tables["shapes"]; |
71 | DataRow row; | 81 | |
82 | DataRow row = prims.Rows.Find(prim.UUID); | ||
83 | if (row == null) { | ||
84 | row = prims.NewRow(); | ||
85 | fillPrimRow(row, prim); | ||
86 | prims.Rows.Add(row); | ||
87 | } else { | ||
88 | fillPrimRow(row, prim); | ||
89 | } | ||
72 | } | 90 | } |
73 | 91 | ||
74 | public void StoreObject(SceneObject obj) | 92 | public void StoreObject(SceneObject obj) |
75 | { | 93 | { |
76 | foreach (Primitive prim in obj.Children.Values) | 94 | foreach (Primitive prim in obj.Children.Values) |
77 | { | 95 | { |
78 | addPrim(prim); | 96 | addPrim(prim); |
79 | } | 97 | } |