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author | Justin Clark-Casey (justincc) | 2013-03-20 01:36:28 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-20 01:36:28 +0000 |
commit | 9151b9d233ba9d9b0d3699c6526581640968ca2e (patch) | |
tree | 104b47fc14799de4fb97ddeee63630cc32c0ff05 | |
parent | Prevent multiple instances of the same item ID being appended to an AvatarApp... (diff) | |
parent | BulletSim: change 'degenerate mesh' message from Error to Debug because there (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 219372b..b16bc10 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable | |||
685 | } | 685 | } |
686 | else | 686 | else |
687 | { | 687 | { |
688 | PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", | 688 | PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", |
689 | LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); | 689 | LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); |
690 | } | 690 | } |
691 | } | 691 | } |