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authorJustin Clark-Casey (justincc)2013-03-20 01:36:28 +0000
committerJustin Clark-Casey (justincc)2013-03-20 01:36:28 +0000
commit9151b9d233ba9d9b0d3699c6526581640968ca2e (patch)
tree104b47fc14799de4fb97ddeee63630cc32c0ff05
parentPrevent multiple instances of the same item ID being appended to an AvatarApp... (diff)
parentBulletSim: change 'degenerate mesh' message from Error to Debug because there (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
index 219372b..b16bc10 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
@@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable
685 } 685 }
686 else 686 else
687 { 687 {
688 PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", 688 PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
689 LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); 689 LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
690 } 690 }
691 } 691 }