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author | Justin Clark-Casey (justincc) | 2011-08-10 23:56:19 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-10 23:56:19 +0100 |
commit | 7f499ff3f386d57bcd81ebb3f58f110011100604 (patch) | |
tree | bab34762e4a9cb9e739df591360cec3405bb4e57 | |
parent | fly and no fly constants for osNpcMoveToTarget() (diff) | |
download | opensim-SC_OLD-7f499ff3f386d57bcd81ebb3f58f110011100604.zip opensim-SC_OLD-7f499ff3f386d57bcd81ebb3f58f110011100604.tar.gz opensim-SC_OLD-7f499ff3f386d57bcd81ebb3f58f110011100604.tar.bz2 opensim-SC_OLD-7f499ff3f386d57bcd81ebb3f58f110011100604.tar.xz |
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Default for this function is now not to automatically land.
This allows better control by scripts when an avatar is going to be landing on a prim rather than the ground.
Stopping the avatar involves faking a collision, to avoid the pid controller making it overshoot.
A better approach would be to gradually slow the avatar as we near the target
7 files changed, 44 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 06296c9..08b973d 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -71,8 +71,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
71 | /// If true, then the avatar will attempt to walk to the location even if it's up in the air. | 71 | /// If true, then the avatar will attempt to walk to the location even if it's up in the air. |
72 | /// This is to allow walking on prims. | 72 | /// This is to allow walking on prims. |
73 | /// </param> | 73 | /// </param> |
74 | /// <param name="landAtTarget"> | ||
75 | /// If true and the avatar is flying when it reaches the target, land. | ||
76 | /// </param> | ||
74 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 77 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
75 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly); | 78 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); |
76 | 79 | ||
77 | /// <summary> | 80 | /// <summary> |
78 | /// Stop the NPC's current movement. | 81 | /// Stop the NPC's current movement. |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index cfd692d..d63c2a6 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -37,6 +37,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
37 | { | 37 | { |
38 | public class NPCAvatar : IClientAPI | 38 | public class NPCAvatar : IClientAPI |
39 | { | 39 | { |
40 | /// <summary> | ||
41 | /// Signal whether the avatar should land when it reaches a move target | ||
42 | /// </summary> | ||
43 | public bool LandAtTarget { get; set; } | ||
44 | |||
40 | private readonly string m_firstname; | 45 | private readonly string m_firstname; |
41 | private readonly string m_lastname; | 46 | private readonly string m_lastname; |
42 | private readonly Vector3 m_startPos; | 47 | private readonly Vector3 m_startPos; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index d0b5a94..f38af46 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -75,19 +75,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
75 | // We are close enough to the target | 75 | // We are close enough to the target |
76 | m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name); | 76 | m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name); |
77 | 77 | ||
78 | presence.Velocity = Vector3.Zero; | ||
79 | presence.AbsolutePosition = presence.MoveToPositionTarget; | ||
80 | presence.ResetMoveToTarget(); | ||
81 | |||
78 | if (presence.PhysicsActor.Flying) | 82 | if (presence.PhysicsActor.Flying) |
79 | { | 83 | { |
80 | Vector3 targetPos = presence.MoveToPositionTarget; | 84 | for (int i = 0; i < 5; i++) |
81 | float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y]; | 85 | presence.PhysicsActor.IsColliding = true; |
82 | if (targetPos.Z - terrainHeight < 0.2) | 86 | |
83 | { | 87 | // Vector3 targetPos = presence.MoveToPositionTarget; |
88 | if (m_avatars[presence.UUID].LandAtTarget) | ||
84 | presence.PhysicsActor.Flying = false; | 89 | presence.PhysicsActor.Flying = false; |
85 | } | ||
86 | } | ||
87 | 90 | ||
88 | presence.Velocity = Vector3.Zero; | 91 | // float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y]; |
89 | presence.AbsolutePosition = presence.MoveToPositionTarget; | 92 | // if (targetPos.Z - terrainHeight < 0.2) |
90 | presence.ResetMoveToTarget(); | 93 | // { |
94 | // presence.PhysicsActor.Flying = false; | ||
95 | // } | ||
96 | } | ||
91 | 97 | ||
92 | // FIXME: This doesn't work | 98 | // FIXME: This doesn't work |
93 | if (presence.PhysicsActor.Flying) | 99 | if (presence.PhysicsActor.Flying) |
@@ -217,7 +223,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
217 | return npcAvatar.AgentId; | 223 | return npcAvatar.AgentId; |
218 | } | 224 | } |
219 | 225 | ||
220 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly) | 226 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) |
221 | { | 227 | { |
222 | lock (m_avatars) | 228 | lock (m_avatars) |
223 | { | 229 | { |
@@ -227,8 +233,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
227 | scene.TryGetScenePresence(agentID, out sp); | 233 | scene.TryGetScenePresence(agentID, out sp); |
228 | 234 | ||
229 | m_log.DebugFormat( | 235 | m_log.DebugFormat( |
230 | "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); | 236 | "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", |
237 | sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); | ||
231 | 238 | ||
239 | m_avatars[agentID].LandAtTarget = landAtTarget; | ||
232 | sp.MoveToTarget(pos, noFly); | 240 | sp.MoveToTarget(pos, noFly); |
233 | 241 | ||
234 | return true; | 242 | return true; |
@@ -263,6 +271,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
263 | { | 271 | { |
264 | if (m_avatars.ContainsKey(agentID)) | 272 | if (m_avatars.ContainsKey(agentID)) |
265 | { | 273 | { |
274 | ScenePresence sp; | ||
275 | scene.TryGetScenePresence(agentID, out sp); | ||
276 | |||
266 | m_avatars[agentID].Say(text); | 277 | m_avatars[agentID].Say(text); |
267 | 278 | ||
268 | return true; | 279 | return true; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 81497d5..d220fab 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
114 | 114 | ||
115 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); | 115 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); |
116 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false); | 116 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); |
117 | 117 | ||
118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
119 | 119 | ||
@@ -135,7 +135,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
135 | // Try a second movement | 135 | // Try a second movement |
136 | startPos = npc.AbsolutePosition; | 136 | startPos = npc.AbsolutePosition; |
137 | targetPos = startPos + new Vector3(10, 0, 0); | 137 | targetPos = startPos + new Vector3(10, 0, 0); |
138 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false); | 138 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); |
139 | 139 | ||
140 | scene.Update(); | 140 | scene.Update(); |
141 | 141 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 4f461ad..ecf5983 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -305,10 +305,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
305 | { | 305 | { |
306 | m_iscolliding = true; | 306 | m_iscolliding = true; |
307 | } | 307 | } |
308 | |||
308 | if (m_wascolliding != m_iscolliding) | 309 | if (m_wascolliding != m_iscolliding) |
309 | { | 310 | { |
310 | //base.SendCollisionUpdate(new CollisionEventUpdate()); | 311 | //base.SendCollisionUpdate(new CollisionEventUpdate()); |
311 | } | 312 | } |
313 | |||
312 | m_wascolliding = m_iscolliding; | 314 | m_wascolliding = m_iscolliding; |
313 | } | 315 | } |
314 | } | 316 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 9b5d8d9..f83304b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2209,11 +2209,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2209 | if (module != null) | 2209 | if (module != null) |
2210 | { | 2210 | { |
2211 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | 2211 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); |
2212 | module.MoveToTarget(new UUID(npc.m_string), World, pos, false); | 2212 | module.MoveToTarget(new UUID(npc.m_string), World, pos, false, true); |
2213 | } | 2213 | } |
2214 | } | 2214 | } |
2215 | 2215 | ||
2216 | public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector position, int noFly) | 2216 | public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector position, int moveParams) |
2217 | { | 2217 | { |
2218 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget"); | 2218 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget"); |
2219 | 2219 | ||
@@ -2221,7 +2221,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2221 | if (module != null) | 2221 | if (module != null) |
2222 | { | 2222 | { |
2223 | Vector3 pos = new Vector3((float)position.x, (float)position.y, (float)position.z); | 2223 | Vector3 pos = new Vector3((float)position.x, (float)position.y, (float)position.z); |
2224 | module.MoveToTarget(new UUID(npc.m_string), World, pos, noFly != 0); | 2224 | module.MoveToTarget( |
2225 | new UUID(npc.m_string), | ||
2226 | World, | ||
2227 | pos, | ||
2228 | (moveParams & ScriptBaseClass.OS_NPC_NO_FLY) != 0, | ||
2229 | (moveParams & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0); | ||
2225 | } | 2230 | } |
2226 | } | 2231 | } |
2227 | 2232 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9ed894c..e82c281 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -594,6 +594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
594 | // Constants for osNpc* functions | 594 | // Constants for osNpc* functions |
595 | public const int OS_NPC_FLY = 0; | 595 | public const int OS_NPC_FLY = 0; |
596 | public const int OS_NPC_NO_FLY = 1; | 596 | public const int OS_NPC_NO_FLY = 1; |
597 | public const int OS_NPC_LAND_AT_TARGET = 2; | ||
597 | 598 | ||
598 | public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED"; | 599 | public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED"; |
599 | public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED"; | 600 | public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED"; |