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author | SignpostMarv | 2012-06-05 15:11:45 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-06 02:47:47 +0100 |
commit | 3b250211803ee5a39888c6c5bd05b60d253a22b6 (patch) | |
tree | 075c4a6294b0a54bd24fd154f6a2b4b9d207015f | |
parent | Ensure closure of bitmap and memory stream with using() statements in WorldVi... (diff) | |
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enabling all corners of a sim to be set in one call
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs index d2bbea3..3b84d57 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
73 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | 73 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", |
74 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | 74 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + |
75 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | 75 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + |
76 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | 76 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.", |
77 | consoleSetTerrainHeights); | 77 | consoleSetTerrainHeights); |
78 | 78 | ||
79 | m_module.Scene.AddCommand( | 79 | m_module.Scene.AddCommand( |
@@ -143,6 +143,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
143 | 143 | ||
144 | switch (corner) | 144 | switch (corner) |
145 | { | 145 | { |
146 | case -1: | ||
147 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | ||
148 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | ||
149 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; | ||
150 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; | ||
151 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; | ||
152 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; | ||
153 | m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; | ||
154 | m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | ||
155 | break; | ||
146 | case 0: | 156 | case 0: |
147 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; | 157 | m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; |
148 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; | 158 | m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; |