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authorJustin Clark-Casey (justincc)2014-03-05 00:59:27 +0000
committerJustin Clark-Casey (justincc)2014-03-05 00:59:27 +0000
commit39ed382ddfd0ac26a3ccc4f74d2b70c98a8b49cb (patch)
tree9afea4018e0bed82f5df35bed1c15c92c37dad72
parentIf an avatar is sitting, send out position updates to clients for any change,... (diff)
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Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread.
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index c8971c4..491d0bf 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1358,8 +1358,6 @@ namespace OpenSim.Region.Framework.Scenes
1358 else 1358 else
1359 PhysicsActor.SetMomentum(vel); 1359 PhysicsActor.SetMomentum(vel);
1360 } 1360 }
1361
1362 SendTerseUpdateToAllClients();
1363 } 1361 }
1364 1362
1365 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) 1363 public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY)
@@ -1391,12 +1389,8 @@ namespace OpenSim.Region.Framework.Scenes
1391 } 1389 }
1392 } 1390 }
1393 } 1391 }
1394
1395 SendTerseUpdateToAllClients();
1396 } 1392 }
1397 1393
1398
1399
1400 public void StopFlying() 1394 public void StopFlying()
1401 { 1395 {
1402 Vector3 pos = AbsolutePosition; 1396 Vector3 pos = AbsolutePosition;