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author | Adam Frisby | 2008-05-08 13:49:19 +0000 |
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committer | Adam Frisby | 2008-05-08 13:49:19 +0000 |
commit | 31c4d599a077acb3c51aca5c891b70c4065997b3 (patch) | |
tree | 3bfe5ed8bfd4268ef6920a220f38a2959030ad1d | |
parent | * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) (diff) | |
download | opensim-SC_OLD-31c4d599a077acb3c51aca5c891b70c4065997b3.zip opensim-SC_OLD-31c4d599a077acb3c51aca5c891b70c4065997b3.tar.gz opensim-SC_OLD-31c4d599a077acb3c51aca5c891b70c4065997b3.tar.bz2 opensim-SC_OLD-31c4d599a077acb3c51aca5c891b70c4065997b3.tar.xz |
* Applying patch #1156 - More implementation work on llGetPrimitiveParams (Thanks middlelink!)
3 files changed, 179 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs index 49ddd3f..eccc6d9 100644 --- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs | |||
@@ -1605,9 +1605,9 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1605 | return m_LSL_Functions.llGetGeometricCenter(); | 1605 | return m_LSL_Functions.llGetGeometricCenter(); |
1606 | } | 1606 | } |
1607 | 1607 | ||
1608 | public void llGetPrimitiveParams() | 1608 | public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules) |
1609 | { | 1609 | { |
1610 | m_LSL_Functions.llGetPrimitiveParams(); | 1610 | return m_LSL_Functions.llGetPrimitiveParams(rules); |
1611 | } | 1611 | } |
1612 | 1612 | ||
1613 | // | 1613 | // |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 805a575..e3bec9d 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -4830,10 +4830,183 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
4830 | return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 4830 | return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); |
4831 | } | 4831 | } |
4832 | 4832 | ||
4833 | public void llGetPrimitiveParams() | 4833 | public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules) |
4834 | { | 4834 | { |
4835 | m_host.AddScriptLPS(1); | 4835 | m_host.AddScriptLPS(1); |
4836 | NotImplemented("llGetPrimitiveParams"); | 4836 | |
4837 | LSL_Types.list res = new LSL_Types.list(); | ||
4838 | int idx=0; | ||
4839 | while(idx < rules.Length) | ||
4840 | { | ||
4841 | int code=Convert.ToInt32(rules.Data[idx++]); | ||
4842 | int remain=rules.Length-idx; | ||
4843 | |||
4844 | switch(code) | ||
4845 | { | ||
4846 | case 2: // PRIM_MATERIAL | ||
4847 | res.Add(new LSL_Types.LSLInteger(m_host.Material)); | ||
4848 | break; | ||
4849 | |||
4850 | case 3: // PRIM_PHYSICS | ||
4851 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0) | ||
4852 | res.Add(new LSL_Types.LSLInteger(1)); | ||
4853 | else | ||
4854 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4855 | break; | ||
4856 | |||
4857 | case 4: // PRIM_TEMP_ON_REZ | ||
4858 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0) | ||
4859 | res.Add(new LSL_Types.LSLInteger(1)); | ||
4860 | else | ||
4861 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4862 | break; | ||
4863 | |||
4864 | case 5: // PRIM_PHANTOM | ||
4865 | if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0) | ||
4866 | res.Add(new LSL_Types.LSLInteger(1)); | ||
4867 | else | ||
4868 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4869 | break; | ||
4870 | |||
4871 | case 6: // PRIM_POSITION | ||
4872 | res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X, | ||
4873 | m_host.AbsolutePosition.Y, | ||
4874 | m_host.AbsolutePosition.Z)); | ||
4875 | break; | ||
4876 | |||
4877 | case 7: // PRIM_SIZE | ||
4878 | res.Add(new LSL_Types.Vector3(m_host.Scale.X, | ||
4879 | m_host.Scale.Y, | ||
4880 | m_host.Scale.Z)); | ||
4881 | break; | ||
4882 | |||
4883 | case 8: // PRIM_ROTATION | ||
4884 | res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X, | ||
4885 | m_host.RotationOffset.Y, | ||
4886 | m_host.RotationOffset.Z, | ||
4887 | m_host.RotationOffset.W)); | ||
4888 | break; | ||
4889 | |||
4890 | case 9: // PRIM_TYPE | ||
4891 | // TODO-------------- | ||
4892 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4893 | break; | ||
4894 | |||
4895 | case 17: // PRIM_TEXTURE | ||
4896 | if (remain < 1) | ||
4897 | return res; | ||
4898 | |||
4899 | int face=Convert.ToInt32(rules.Data[idx++]); | ||
4900 | if (face == -1) | ||
4901 | face = 0; | ||
4902 | |||
4903 | LLObject.TextureEntry tex = m_host.Shape.Textures; | ||
4904 | LLObject.TextureEntryFace texface = tex.GetFace((uint)face); | ||
4905 | |||
4906 | res.Add(new LSL_Types.LSLString(texface.TextureID.ToString())); | ||
4907 | res.Add(new LSL_Types.Vector3(texface.RepeatU, | ||
4908 | texface.RepeatV, | ||
4909 | 0)); | ||
4910 | res.Add(new LSL_Types.Vector3(texface.OffsetU, | ||
4911 | texface.OffsetV, | ||
4912 | 0)); | ||
4913 | res.Add(new LSL_Types.LSLFloat(texface.Rotation)); | ||
4914 | break; | ||
4915 | |||
4916 | case 18: // PRIM_COLOR | ||
4917 | if (remain < 1) | ||
4918 | return res; | ||
4919 | |||
4920 | face=Convert.ToInt32(rules.Data[idx++]); | ||
4921 | |||
4922 | tex = m_host.Shape.Textures; | ||
4923 | LLColor texcolor; | ||
4924 | if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color | ||
4925 | texcolor = tex.DefaultTexture.RGBA; | ||
4926 | else | ||
4927 | texcolor = tex.GetFace((uint)face).RGBA; | ||
4928 | res.Add(new LSL_Types.Vector3((255 - (texcolor.R * 255)) / 255, | ||
4929 | (255 - (texcolor.G * 255)) / 255, | ||
4930 | (255 - (texcolor.B * 255)) / 255)); | ||
4931 | res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255)); | ||
4932 | break; | ||
4933 | |||
4934 | case 19: // PRIM_BUMP_SHINY | ||
4935 | // TODO-------------- | ||
4936 | if (remain < 1) | ||
4937 | return res; | ||
4938 | |||
4939 | face=Convert.ToInt32(rules.Data[idx++]); | ||
4940 | |||
4941 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4942 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4943 | break; | ||
4944 | |||
4945 | case 20: // PRIM_FULLBRIGHT | ||
4946 | // TODO-------------- | ||
4947 | if (remain < 1) | ||
4948 | return res; | ||
4949 | |||
4950 | face=Convert.ToInt32(rules.Data[idx++]); | ||
4951 | |||
4952 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4953 | break; | ||
4954 | |||
4955 | case 21: // PRIM_FLEXIBLE | ||
4956 | PrimitiveBaseShape shape = m_host.Shape; | ||
4957 | |||
4958 | if (shape.FlexiEntry) | ||
4959 | res.Add(new LSL_Types.LSLInteger(1)); // active | ||
4960 | else | ||
4961 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4962 | res.Add(new LSL_Types.LSLInteger(shape.FlexiSoftness));// softness | ||
4963 | res.Add(new LSL_Types.LSLFloat(shape.FlexiGravity)); // gravity | ||
4964 | res.Add(new LSL_Types.LSLFloat(shape.FlexiDrag)); // friction | ||
4965 | res.Add(new LSL_Types.LSLFloat(shape.FlexiWind)); // wind | ||
4966 | res.Add(new LSL_Types.LSLFloat(shape.FlexiTension)); // tension | ||
4967 | res.Add(new LSL_Types.Vector3(shape.FlexiForceX, // force | ||
4968 | shape.FlexiForceY, | ||
4969 | shape.FlexiForceZ)); | ||
4970 | break; | ||
4971 | |||
4972 | case 22: // PRIM_TEXGEN | ||
4973 | // TODO-------------- | ||
4974 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
4975 | if (remain < 1) | ||
4976 | return res; | ||
4977 | |||
4978 | face=Convert.ToInt32(rules.Data[idx++]); | ||
4979 | |||
4980 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4981 | break; | ||
4982 | |||
4983 | case 23: // PRIM_POINT_LIGHT: | ||
4984 | shape = m_host.Shape; | ||
4985 | |||
4986 | if (shape.LightEntry) | ||
4987 | res.Add(new LSL_Types.LSLInteger(1)); // active | ||
4988 | else | ||
4989 | res.Add(new LSL_Types.LSLInteger(0)); | ||
4990 | res.Add(new LSL_Types.Vector3(shape.LightColorR, // color | ||
4991 | shape.LightColorG, | ||
4992 | shape.LightColorB)); | ||
4993 | res.Add(new LSL_Types.LSLFloat(shape.LightIntensity)); // intensity | ||
4994 | res.Add(new LSL_Types.LSLFloat(shape.LightRadius)); // radius | ||
4995 | res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff | ||
4996 | break; | ||
4997 | |||
4998 | case 24: // PRIM_GLOW | ||
4999 | // TODO-------------- | ||
5000 | if (remain < 1) | ||
5001 | return res; | ||
5002 | |||
5003 | face=Convert.ToInt32(rules.Data[idx++]); | ||
5004 | |||
5005 | res.Add(new LSL_Types.LSLFloat(0)); | ||
5006 | break; | ||
5007 | } | ||
5008 | } | ||
5009 | return res; | ||
4837 | } | 5010 | } |
4838 | 5011 | ||
4839 | // <remarks> | 5012 | // <remarks> |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs index 115e4e8..f970878 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs | |||
@@ -544,7 +544,8 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
544 | LSL_Types.list llGetBoundingBox(string obj); | 544 | LSL_Types.list llGetBoundingBox(string obj); |
545 | //wiki: vector llGetGeometricCenter() | 545 | //wiki: vector llGetGeometricCenter() |
546 | LSL_Types.Vector3 llGetGeometricCenter(); | 546 | LSL_Types.Vector3 llGetGeometricCenter(); |
547 | void llGetPrimitiveParams(); | 547 | //wiki: list llGetPrimitiveParams(list rules) |
548 | LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules); | ||
548 | //wiki: string llIntegerToBase64(integer number) | 549 | //wiki: string llIntegerToBase64(integer number) |
549 | string llIntegerToBase64(int number); | 550 | string llIntegerToBase64(int number); |
550 | //wiki integer llBase64ToInteger(string str) | 551 | //wiki integer llBase64ToInteger(string str) |