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authorJustin Clark-Casey (justincc)2011-10-20 20:58:29 +0100
committerJustin Clark-Casey (justincc)2011-10-20 20:58:29 +0100
commit30fe66d3ab534422407415817b570a66096c543b (patch)
tree4d03e9dd94f01753458de11f0ee91c1a313ed731
parentGet OdeScene to use passed in time step rather than hard-coded 0.089 (diff)
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remove unnecessary null check on _collisionEventPrim
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 1d0c699..09bccf9 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2793,9 +2793,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
2793 { 2793 {
2794 foreach (PhysicsActor obj in _collisionEventPrim) 2794 foreach (PhysicsActor obj in _collisionEventPrim)
2795 { 2795 {
2796 if (obj == null)
2797 continue;
2798
2799// m_log.DebugFormat("[PHYSICS]: Assessing {0} for collision events", obj.SOPName); 2796// m_log.DebugFormat("[PHYSICS]: Assessing {0} for collision events", obj.SOPName);
2800 2797
2801 switch ((ActorTypes)obj.PhysicsActorType) 2798 switch ((ActorTypes)obj.PhysicsActorType)