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authorJustin Clark-Casey (justincc)2013-09-16 23:26:13 +0100
committerJustin Clark-Casey (justincc)2013-09-20 21:39:17 +0100
commitd5a3139b0566bd5f24f731a5ab6ee319f6c1ab3e (patch)
tree66bac7c8f404590bf64addeb85d902eac8c864b1
parentFix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g.... (diff)
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Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c4b07a5..69b5f43 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -512,6 +512,9 @@ namespace OpenSim.Region.Framework.Scenes
512 // This MAY be problematic, if it is, another solution 512 // This MAY be problematic, if it is, another solution
513 // needs to be found. If inventory item flags are updated 513 // needs to be found. If inventory item flags are updated
514 // the viewer's notion of the item needs to be refreshed. 514 // the viewer's notion of the item needs to be refreshed.
515 //
516 // In other situations we cannot send out a bulk update here, since this will cause editing of clothing to start
517 // failing frequently. Possibly this is a race with a separate transaction that uploads the asset.
515 if (sendUpdate) 518 if (sendUpdate)
516 remoteClient.SendBulkUpdateInventory(item); 519 remoteClient.SendBulkUpdateInventory(item);
517 } 520 }