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author | Adam Frisby | 2009-09-24 20:27:11 +1000 |
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committer | Adam Frisby | 2009-09-24 20:27:11 +1000 |
commit | aca9fd182ee6dec5ac778f7aafd9a8fa6a5fd4e2 (patch) | |
tree | 11551a7c8092f8dbc02748753df7d6ef8e2e5be3 | |
parent | More tests. Seems to be working. (diff) | |
download | opensim-SC_OLD-aca9fd182ee6dec5ac778f7aafd9a8fa6a5fd4e2.zip opensim-SC_OLD-aca9fd182ee6dec5ac778f7aafd9a8fa6a5fd4e2.tar.gz opensim-SC_OLD-aca9fd182ee6dec5ac778f7aafd9a8fa6a5fd4e2.tar.bz2 opensim-SC_OLD-aca9fd182ee6dec5ac778f7aafd9a8fa6a5fd4e2.tar.xz |
* Added two new commands to EstateManagementModule
* Also, I hate git.
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 61 |
1 files changed, 55 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 75b3fe6..f52a287 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -33,7 +33,6 @@ using log4net; | |||
33 | using Nini.Config; | 33 | using Nini.Config; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Region.CoreModules.World.Terrain; | ||
37 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
38 | using OpenSim.Region.Framework.Scenes; | 37 | using OpenSim.Region.Framework.Scenes; |
39 | 38 | ||
@@ -47,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
47 | 46 | ||
48 | private Scene m_scene; | 47 | private Scene m_scene; |
49 | 48 | ||
50 | private EstateTerrainXferHandler TerrainUploader = null; | 49 | private EstateTerrainXferHandler TerrainUploader; |
51 | 50 | ||
52 | #region Packet Data Responders | 51 | #region Packet Data Responders |
53 | 52 | ||
@@ -668,7 +667,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
668 | LookupUUID(uuidNameLookupList); | 667 | LookupUUID(uuidNameLookupList); |
669 | } | 668 | } |
670 | 669 | ||
671 | private void LookupUUIDSCompleted(IAsyncResult iar) | 670 | private static void LookupUUIDSCompleted(IAsyncResult iar) |
672 | { | 671 | { |
673 | LookupUUIDS icon = (LookupUUIDS)iar.AsyncState; | 672 | LookupUUIDS icon = (LookupUUIDS)iar.AsyncState; |
674 | icon.EndInvoke(iar); | 673 | icon.EndInvoke(iar); |
@@ -683,7 +682,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
683 | } | 682 | } |
684 | private void LookupUUIDsAsync(List<UUID> uuidLst) | 683 | private void LookupUUIDsAsync(List<UUID> uuidLst) |
685 | { | 684 | { |
686 | UUID[] uuidarr = new UUID[0]; | 685 | UUID[] uuidarr; |
687 | 686 | ||
688 | lock (uuidLst) | 687 | lock (uuidLst) |
689 | { | 688 | { |
@@ -707,7 +706,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
707 | 706 | ||
708 | for (int i = 0; i < avatars.Count; i++) | 707 | for (int i = 0; i < avatars.Count; i++) |
709 | { | 708 | { |
710 | HandleRegionInfoRequest(avatars[i].ControllingClient); ; | 709 | HandleRegionInfoRequest(avatars[i].ControllingClient); |
711 | } | 710 | } |
712 | } | 711 | } |
713 | 712 | ||
@@ -768,7 +767,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
768 | else | 767 | else |
769 | { | 768 | { |
770 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = false; | 769 | m_scene.RegionInfo.EstateSettings.UseGlobalTime = false; |
771 | m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0; | 770 | m_scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; |
772 | } | 771 | } |
773 | 772 | ||
774 | if ((parms1 & 0x00000010) != 0) | 773 | if ((parms1 & 0x00000010) != 0) |
@@ -828,8 +827,58 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
828 | m_scene.RegisterModuleInterface<IEstateModule>(this); | 827 | m_scene.RegisterModuleInterface<IEstateModule>(this); |
829 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 828 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
830 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | 829 | m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
830 | |||
831 | m_scene.AddCommand(this, "set terrain texture", | ||
832 | "set terrain texture <number> <uuid> [<x>] [<y>]", | ||
833 | "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + | ||
834 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
835 | " that coordinate.", | ||
836 | consoleSetTerrainTexture); | ||
837 | |||
838 | m_scene.AddCommand(this, "set terrain heights", | ||
839 | "set terrain heights <corner> <min> <max> [<x>] [<y>]", | ||
840 | "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + | ||
841 | "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + | ||
842 | " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", | ||
843 | consoleSetTerrainTexture); | ||
831 | } | 844 | } |
832 | 845 | ||
846 | #region Console Commands | ||
847 | |||
848 | public void consoleSetTerrainTexture(string module, string[] args) | ||
849 | { | ||
850 | string num = args[3]; | ||
851 | string uuid = args[4]; | ||
852 | int x = (args.Length > 5 ? int.Parse(args[5]) : -1); | ||
853 | int y = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
854 | |||
855 | if (x != -1 && m_scene.RegionInfo.RegionLocX != x) | ||
856 | { | ||
857 | if (y != -1 && m_scene.RegionInfo.RegionLocY != y) | ||
858 | { | ||
859 | setEstateTerrainBaseTexture(null, int.Parse(num), UUID.Parse(uuid)); | ||
860 | } | ||
861 | } | ||
862 | } | ||
863 | |||
864 | public void consoleSetTerrainHeights(string module, string[] args) | ||
865 | { | ||
866 | string num = args[3]; | ||
867 | string min = args[4]; | ||
868 | string max = args[5]; | ||
869 | int x = (args.Length > 6 ? int.Parse(args[6]) : -1); | ||
870 | int y = (args.Length > 7 ? int.Parse(args[7]) : -1); | ||
871 | |||
872 | if (x != -1 && m_scene.RegionInfo.RegionLocX != x) | ||
873 | { | ||
874 | if (y != -1 && m_scene.RegionInfo.RegionLocY != y) | ||
875 | { | ||
876 | setEstateTerrainTextureHeights(null, int.Parse(num), float.Parse(min), float.Parse(max)); | ||
877 | } | ||
878 | } | ||
879 | } | ||
880 | |||
881 | #endregion | ||
833 | 882 | ||
834 | public void PostInitialise() | 883 | public void PostInitialise() |
835 | { | 884 | { |