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author | Justin Clark-Casey (justincc) | 2010-02-26 18:30:05 +0000 |
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committer | Justin Clark-Casey (justincc) | 2010-02-26 18:30:05 +0000 |
commit | 93967d4a1c500ede1431e2aa56d5d3a6b0da0130 (patch) | |
tree | 8813410a1f87cba3c271ee215372dde111530921 | |
parent | minor formatting tweak - try to trigger a build on panda (diff) | |
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fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database
this meant that the loaded settings would disappear after a restart
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index ad58f40..381c8f7 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -435,6 +435,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
435 | currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; | 435 | currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; |
436 | currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; | 436 | currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; |
437 | currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; | 437 | currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; |
438 | |||
439 | currentRegionSettings.Save(); | ||
438 | 440 | ||
439 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 441 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
440 | 442 | ||