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author | Justin Clark-Casey (justincc) | 2011-06-29 00:54:31 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-06-29 00:54:53 +0100 |
commit | 3f0b8db0c18afaa44fa2f6b453d60bec34a3cd98 (patch) | |
tree | 9c4b9cef0535136660d1cb5ba3e0d2e79a191783 | |
parent | Hack around with the NPC module to get osNpcCreate() partially working again. (diff) | |
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If an inventory link target is in the same folder as the source, then don't recursively request that folder.
Currently, this should never actually happen but certainly best to handle this case
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f37f94a..8453d35 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1341,7 +1341,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1341 | 1341 | ||
1342 | // Take care of genuinely broken links where the target doesn't exist | 1342 | // Take care of genuinely broken links where the target doesn't exist |
1343 | if (linkedItem != null) | 1343 | if (linkedItem != null) |
1344 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | 1344 | { |
1345 | // We don't need to send the folder if source and destination of the link are in the same | ||
1346 | // folder. | ||
1347 | if (linkedItem.Folder != containingFolder.ID) | ||
1348 | linkedItemFolderIdsToSend.Add(linkedItem.Folder); | ||
1349 | } | ||
1345 | } | 1350 | } |
1346 | } | 1351 | } |
1347 | 1352 | ||