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authorTeravus Ovares (Dan Olivares)2009-10-13 22:03:00 -0400
committerTeravus Ovares (Dan Olivares)2009-10-13 22:03:53 -0400
commit31a61bbeec5aae6b679ffa53e2966420e774f301 (patch)
tree19f53c8e089953c5559a311e8836c9ee3880e9a9
parentBetter handling of missing assets. (diff)
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* Fixes some prim crossings on megaregions with regions beyond the 512m mark
* There's a slight chance that this could cause a problem with regular prim crossings.. but hopefully not. Revert if it does.
-rw-r--r--OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs114
2 files changed, 99 insertions, 25 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
index 05d19a2..6499915 100644
--- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs
@@ -343,7 +343,9 @@ namespace OpenSim.Region.CoreModules.World.Land
343 343
344 lock (scene.WestBorders) 344 lock (scene.WestBorders)
345 { 345 {
346 scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West 346
347
348 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
347 349
348 // Trigger auto teleport to root region 350 // Trigger auto teleport to root region
349 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; 351 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
@@ -410,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.Land
410 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; 412 conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
411 lock (scene.SouthBorders) 413 lock (scene.SouthBorders)
412 { 414 {
413 scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south 415 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
414 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; 416 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
415 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 417 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
416 } 418 }
@@ -481,7 +483,7 @@ namespace OpenSim.Region.CoreModules.World.Land
481 483
482 lock (scene.SouthBorders) 484 lock (scene.SouthBorders)
483 { 485 {
484 scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south 486 scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
485 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; 487 scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
486 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 488 scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
487 } 489 }
@@ -503,7 +505,7 @@ namespace OpenSim.Region.CoreModules.World.Land
503 505
504 lock (scene.WestBorders) 506 lock (scene.WestBorders)
505 { 507 {
506 scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West 508 scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
507 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; 509 scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
508 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; 510 scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
509 } 511 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 949cf19..0f351ce 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1780,36 +1780,86 @@ namespace OpenSim.Region.Framework.Scenes
1780 1780
1781 Vector3 pos = attemptedPosition; 1781 Vector3 pos = attemptedPosition;
1782 1782
1783 int changeX = 1;
1784 int changeY = 1;
1785
1783 if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W)) 1786 if (TestBorderCross(attemptedPosition + WestCross, Cardinals.W))
1784 { 1787 {
1785 if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) 1788 if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
1786 { 1789 {
1787 //Border crossedBorderx = GetCrossedBorder(attemptedPosition,Cardinals.W); 1790
1788 //Border crossedBordery = GetCrossedBorder(attemptedPosition, Cardinals.S); 1791 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
1792
1793 if (crossedBorderx.BorderLine.Z > 0)
1794 {
1795 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
1796 changeX = (int)(crossedBorderx.BorderLine.Z /(int) Constants.RegionSize);
1797 }
1798 else
1799 pos.X = ((pos.X + Constants.RegionSize));
1800
1801 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
1789 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) 1802 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
1790 pos.X = ((pos.X + Constants.RegionSize)); 1803
1791 pos.Y = ((pos.Y + Constants.RegionSize)); 1804 if (crossedBordery.BorderLine.Z > 0)
1805 {
1806 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
1807 }
1808 else
1809 pos.Y = ((pos.Y + Constants.RegionSize));
1810
1811
1812
1792 newRegionHandle 1813 newRegionHandle
1793 = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), 1814 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
1794 (uint)((thisy - 1) * Constants.RegionSize)); 1815 (uint)((thisy - changeY) * Constants.RegionSize));
1795 // x - 1 1816 // x - 1
1796 // y - 1 1817 // y - 1
1797 } 1818 }
1798 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) 1819 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
1799 { 1820 {
1800 pos.X = ((pos.X + Constants.RegionSize)); 1821 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
1801 pos.Y = ((pos.Y - Constants.RegionSize)); 1822
1823 if (crossedBorderx.BorderLine.Z > 0)
1824 {
1825 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
1826 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
1827 }
1828 else
1829 pos.X = ((pos.X + Constants.RegionSize));
1830
1831
1832 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
1833 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
1834
1835 if (crossedBordery.BorderLine.Z > 0)
1836 {
1837 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
1838 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
1839 }
1840 else
1841 pos.Y = ((pos.Y + Constants.RegionSize));
1842
1802 newRegionHandle 1843 newRegionHandle
1803 = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), 1844 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
1804 (uint)((thisy + 1) * Constants.RegionSize)); 1845 (uint)((thisy + changeY) * Constants.RegionSize));
1805 // x - 1 1846 // x - 1
1806 // y + 1 1847 // y + 1
1807 } 1848 }
1808 else 1849 else
1809 { 1850 {
1810 pos.X = ((pos.X + Constants.RegionSize)); 1851 Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
1852
1853 if (crossedBorderx.BorderLine.Z > 0)
1854 {
1855 pos.X = ((pos.X + crossedBorderx.BorderLine.Z));
1856 changeX = (int)(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize);
1857 }
1858 else
1859 pos.X = ((pos.X + Constants.RegionSize));
1860
1811 newRegionHandle 1861 newRegionHandle
1812 = Util.UIntsToLong((uint) ((thisx - 1)*Constants.RegionSize), 1862 = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
1813 (uint) (thisy*Constants.RegionSize)); 1863 (uint) (thisy*Constants.RegionSize));
1814 // x - 1 1864 // x - 1
1815 } 1865 }
@@ -1818,11 +1868,23 @@ namespace OpenSim.Region.Framework.Scenes
1818 { 1868 {
1819 if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) 1869 if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
1820 { 1870 {
1871
1821 pos.X = ((pos.X - Constants.RegionSize)); 1872 pos.X = ((pos.X - Constants.RegionSize));
1822 pos.Y = ((pos.Y + Constants.RegionSize)); 1873 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
1874 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
1875
1876 if (crossedBordery.BorderLine.Z > 0)
1877 {
1878 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
1879 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
1880 }
1881 else
1882 pos.Y = ((pos.Y + Constants.RegionSize));
1883
1884
1823 newRegionHandle 1885 newRegionHandle
1824 = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), 1886 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
1825 (uint)((thisy - 1) * Constants.RegionSize)); 1887 (uint)((thisy - changeY) * Constants.RegionSize));
1826 // x + 1 1888 // x + 1
1827 // y - 1 1889 // y - 1
1828 } 1890 }
@@ -1831,8 +1893,8 @@ namespace OpenSim.Region.Framework.Scenes
1831 pos.X = ((pos.X - Constants.RegionSize)); 1893 pos.X = ((pos.X - Constants.RegionSize));
1832 pos.Y = ((pos.Y - Constants.RegionSize)); 1894 pos.Y = ((pos.Y - Constants.RegionSize));
1833 newRegionHandle 1895 newRegionHandle
1834 = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), 1896 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
1835 (uint)((thisy + 1) * Constants.RegionSize)); 1897 (uint)((thisy + changeY) * Constants.RegionSize));
1836 // x + 1 1898 // x + 1
1837 // y + 1 1899 // y + 1
1838 } 1900 }
@@ -1840,16 +1902,26 @@ namespace OpenSim.Region.Framework.Scenes
1840 { 1902 {
1841 pos.X = ((pos.X - Constants.RegionSize)); 1903 pos.X = ((pos.X - Constants.RegionSize));
1842 newRegionHandle 1904 newRegionHandle
1843 = Util.UIntsToLong((uint) ((thisx + 1)*Constants.RegionSize), 1905 = Util.UIntsToLong((uint)((thisx + changeX) * Constants.RegionSize),
1844 (uint) (thisy*Constants.RegionSize)); 1906 (uint) (thisy*Constants.RegionSize));
1845 // x + 1 1907 // x + 1
1846 } 1908 }
1847 } 1909 }
1848 else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S)) 1910 else if (TestBorderCross(attemptedPosition + SouthCross, Cardinals.S))
1849 { 1911 {
1850 pos.Y = ((pos.Y + Constants.RegionSize)); 1912 Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
1913 //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
1914
1915 if (crossedBordery.BorderLine.Z > 0)
1916 {
1917 pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
1918 changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
1919 }
1920 else
1921 pos.Y = ((pos.Y + Constants.RegionSize));
1922
1851 newRegionHandle 1923 newRegionHandle
1852 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); 1924 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - changeY) * Constants.RegionSize));
1853 // y - 1 1925 // y - 1
1854 } 1926 }
1855 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N)) 1927 else if (TestBorderCross(attemptedPosition + NorthCross, Cardinals.N))
@@ -1857,7 +1929,7 @@ namespace OpenSim.Region.Framework.Scenes
1857 1929
1858 pos.Y = ((pos.Y - Constants.RegionSize)); 1930 pos.Y = ((pos.Y - Constants.RegionSize));
1859 newRegionHandle 1931 newRegionHandle
1860 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); 1932 = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + changeY) * Constants.RegionSize));
1861 // y + 1 1933 // y + 1
1862 } 1934 }
1863 1935