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authorJustin Clark-Casey (justincc)2013-05-14 19:45:35 +0100
committerJustin Clark-Casey (justincc)2013-05-14 19:45:35 +0100
commitce979552fd53e50e939e1f09cd00e75440e458bb (patch)
treef218cfec9c21515439ca0d8a639d1801378aa4e2
parentComment out some debugging item permission messages since these are highly no... (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
2 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 985aa4d..8eb2e06 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1373,7 +1373,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1373 1373
1374 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1374 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1375 if (client != null) 1375 if (client != null)
1376 client.SceneAgent.SendInitialDataToMe(); 1376 {
1377 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1378 bool tp = (aCircuit.teleportFlags > 0);
1379 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from
1380 if (!tp)
1381 client.SceneAgent.SendInitialDataToMe();
1382 }
1377 } 1383 }
1378 else 1384 else
1379 { 1385 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 215a689..2a265db 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1348,6 +1348,7 @@ namespace OpenSim.Region.Framework.Scenes
1348 // Create child agents in neighbouring regions 1348 // Create child agents in neighbouring regions
1349 if (openChildAgents && !IsChildAgent) 1349 if (openChildAgents && !IsChildAgent)
1350 { 1350 {
1351 SendInitialDataToMe();
1351 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); 1352 IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
1352 if (m_agentTransfer != null) 1353 if (m_agentTransfer != null)
1353 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); }); 1354 Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });