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authorJustin Clark-Casey (justincc)2014-01-16 20:23:31 +0000
committerJustin Clark-Casey (justincc)2014-01-17 00:11:48 +0000
commitbf86addf3d55aba81985c0f68aea9ee7063da403 (patch)
tree8e68ba029f3a2a6570cef935821d98c3642a5477
parentMerge branch '0.7.6-post-fixes' of ssh://opensimulator.org/var/git/opensim in... (diff)
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Prevent duplicate invocations or race dontision in SP.CompleteMovement()
This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs92
2 files changed, 65 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7243db1..d7511d3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -108,6 +108,16 @@ namespace OpenSim.Region.Framework.Scenes
108 } 108 }
109 } 109 }
110 110
111 /// <summary>
112 /// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and
113 /// the viewer fires these in quick succession.
114 /// </summary>
115 /// <remarks>
116 /// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement
117 /// regulation done there.
118 /// </remarks>
119 private object m_completeMovementLock = new object();
120
111// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); 121// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
112 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); 122 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
113 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); 123 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@@ -904,6 +914,7 @@ namespace OpenSim.Region.Framework.Scenes
904 /// <summary> 914 /// <summary>
905 /// Turns a child agent into a root agent. 915 /// Turns a child agent into a root agent.
906 /// </summary> 916 /// </summary>
917 /// <remarks>
907 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the 918 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
908 /// avatar is actual in the sim. They can perform all actions. 919 /// avatar is actual in the sim. They can perform all actions.
909 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, 920 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
@@ -911,8 +922,8 @@ namespace OpenSim.Region.Framework.Scenes
911 /// 922 ///
912 /// This method is on the critical path for transferring an avatar from one region to another. Delay here 923 /// This method is on the critical path for transferring an avatar from one region to another. Delay here
913 /// delays that crossing. 924 /// delays that crossing.
914 /// </summary> 925 /// </remarks>
915 private void MakeRootAgent(Vector3 pos, bool isFlying) 926 private bool MakeRootAgent(Vector3 pos, bool isFlying)
916 { 927 {
917// m_log.InfoFormat( 928// m_log.InfoFormat(
918// "[SCENE]: Upgrading child to root agent for {0} in {1}", 929// "[SCENE]: Upgrading child to root agent for {0} in {1}",
@@ -920,6 +931,10 @@ namespace OpenSim.Region.Framework.Scenes
920 931
921 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 932 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
922 933
934 lock (m_completeMovementLock)
935 if (!IsChildAgent)
936 return false;
937
923 IsChildAgent = false; 938 IsChildAgent = false;
924 939
925 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag 940 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag
@@ -1069,6 +1084,7 @@ namespace OpenSim.Region.Framework.Scenes
1069 1084
1070 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1085 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1071 1086
1087 return true;
1072 } 1088 }
1073 1089
1074 public int GetStateSource() 1090 public int GetStateSource()
@@ -1442,7 +1458,14 @@ namespace OpenSim.Region.Framework.Scenes
1442 } 1458 }
1443 1459
1444 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1460 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1445 MakeRootAgent(AbsolutePosition, flying); 1461 if (!MakeRootAgent(AbsolutePosition, flying))
1462 {
1463 m_log.DebugFormat(
1464 "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
1465 Name, Scene.Name);
1466
1467 return;
1468 }
1446 1469
1447 // Tell the client that we're totally ready 1470 // Tell the client that we're totally ready
1448 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1471 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index d1aeaee..1ff1329 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
111 Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); 111 Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
112 } 112 }
113 113
114 /// <summary>
115 /// Test that duplicate complete movement calls are ignored.
116 /// </summary>
117 /// <remarks>
118 /// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects.
119 /// </remarks>
120 [Test]
121 public void TestDupeCompleteMovementCalls()
122 {
123 TestHelpers.InMethod();
124// TestHelpers.EnableLogging();
125
126 UUID spUuid = TestHelpers.ParseTail(0x1);
127
128 TestScene scene = new SceneHelpers().SetupScene();
129
130 int makeRootAgentEvents = 0;
131 scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++;
132
133 ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid);
134
135 Assert.That(makeRootAgentEvents, Is.EqualTo(1));
136
137 // Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for
138 // convenience, here we will invoke it manually.
139 sp.CompleteMovement(sp.ControllingClient, true);
140
141 Assert.That(makeRootAgentEvents, Is.EqualTo(1));
142
143 // Check rest of exepcted parameters.
144 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
145 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
146
147 Assert.That(sp.IsChildAgent, Is.False);
148 Assert.That(sp.UUID, Is.EqualTo(spUuid));
149
150 Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
151 }
152
114 [Test] 153 [Test]
115 public void TestCreateDuplicateRootScenePresence() 154 public void TestCreateDuplicateRootScenePresence()
116 { 155 {
@@ -249,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
249// Assert.That(childPresence, Is.Not.Null); 288// Assert.That(childPresence, Is.Not.Null);
250// Assert.That(childPresence.IsChildAgent, Is.True); 289// Assert.That(childPresence.IsChildAgent, Is.True);
251 } 290 }
252
253// /// <summary>
254// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
255// /// </summary>
256// [Test]
257// public void T010_TestAddRootAgent()
258// {
259// TestHelpers.InMethod();
260//
261// string firstName = "testfirstname";
262//
263// AgentCircuitData agent = new AgentCircuitData();
264// agent.AgentID = agent1;
265// agent.firstname = firstName;
266// agent.lastname = "testlastname";
267// agent.SessionID = UUID.Random();
268// agent.SecureSessionID = UUID.Random();
269// agent.circuitcode = 123;
270// agent.BaseFolder = UUID.Zero;
271// agent.InventoryFolder = UUID.Zero;
272// agent.startpos = Vector3.Zero;
273// agent.CapsPath = GetRandomCapsObjectPath();
274// agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
275// agent.child = true;
276//
277// scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
278//
279// string reason;
280// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
281// testclient = new TestClient(agent, scene);
282// scene.AddNewAgent(testclient);
283//
284// ScenePresence presence = scene.GetScenePresence(agent1);
285//
286// Assert.That(presence, Is.Not.Null, "presence is null");
287// Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
288// acd1 = agent;
289// }
290//
291// /// <summary>
292// /// Test removing an uncrossed root agent from a scene.
293// /// </summary>
294// [Test]
295// public void T011_TestRemoveRootAgent()
296// {
297// TestHelpers.InMethod();
298//
299// scene.RemoveClient(agent1);
300//
301// ScenePresence presence = scene.GetScenePresence(agent1);
302//
303// Assert.That(presence, Is.Null, "presence is not null");
304// }
305 } 291 }
306} \ No newline at end of file 292} \ No newline at end of file