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author | Justin Clark-Casey (justincc) | 2011-11-26 01:39:23 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-26 01:39:23 +0000 |
commit | bafea2282a95017099578a0a31a908e746161414 (patch) | |
tree | 21a459dcbccb81291dfd953f2c48bd853b4e5b1a | |
parent | Use the same web fetch handler for every request from every avatar, since it ... (diff) | |
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Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
3 files changed, 13 insertions, 59 deletions
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs index de7abe2..2dade5b 100644 --- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs +++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs | |||
@@ -184,6 +184,17 @@ namespace OpenSim.Capabilities.Handlers | |||
184 | return reply; | 184 | return reply; |
185 | } | 185 | } |
186 | 186 | ||
187 | /// <summary> | ||
188 | /// Handle the caps inventory descendents fetch. | ||
189 | /// </summary> | ||
190 | /// <param name="agentID"></param> | ||
191 | /// <param name="folderID"></param> | ||
192 | /// <param name="ownerID"></param> | ||
193 | /// <param name="fetchFolders"></param> | ||
194 | /// <param name="fetchItems"></param> | ||
195 | /// <param name="sortOrder"></param> | ||
196 | /// <param name="version"></param> | ||
197 | /// <returns>An empty InventoryCollection if the inventory look up failed</returns> | ||
187 | public InventoryCollection Fetch( | 198 | public InventoryCollection Fetch( |
188 | UUID agentID, UUID folderID, UUID ownerID, | 199 | UUID agentID, UUID folderID, UUID ownerID, |
189 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) | 200 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) |
@@ -192,6 +203,8 @@ namespace OpenSim.Capabilities.Handlers | |||
192 | // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | 203 | // "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", |
193 | // fetchFolders, fetchItems, folderID, agentID); | 204 | // fetchFolders, fetchItems, folderID, agentID); |
194 | 205 | ||
206 | // FIXME MAYBE: We're not handling sortOrder! | ||
207 | |||
195 | version = 0; | 208 | version = 0; |
196 | InventoryFolderImpl fold; | 209 | InventoryFolderImpl fold; |
197 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) | 210 | if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index b93a41b..8f0ae76 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -134,7 +134,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
134 | AddNewInventoryItem = m_Scene.AddUploadedInventoryItem; | 134 | AddNewInventoryItem = m_Scene.AddUploadedInventoryItem; |
135 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 135 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
136 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 136 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
137 | CAPSFetchInventoryDescendents = m_Scene.HandleFetchInventoryDescendentsCAPS; | ||
138 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 137 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
139 | } | 138 | } |
140 | 139 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 270e582..2ac6387 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -511,64 +511,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
511 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; | 511 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; |
512 | d.EndInvoke(iar); | 512 | d.EndInvoke(iar); |
513 | } | 513 | } |
514 | |||
515 | /// <summary> | ||
516 | /// Handle the caps inventory descendents fetch. | ||
517 | /// | ||
518 | /// Since the folder structure is sent to the client on login, I believe we only need to handle items. | ||
519 | /// Diva comment 8/13/2009: what if someone gave us a folder in the meantime?? | ||
520 | /// </summary> | ||
521 | /// <param name="agentID"></param> | ||
522 | /// <param name="folderID"></param> | ||
523 | /// <param name="ownerID"></param> | ||
524 | /// <param name="fetchFolders"></param> | ||
525 | /// <param name="fetchItems"></param> | ||
526 | /// <param name="sortOrder"></param> | ||
527 | /// <returns>null if the inventory look up failed</returns> | ||
528 | public InventoryCollection HandleFetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID, | ||
529 | bool fetchFolders, bool fetchItems, int sortOrder, out int version) | ||
530 | { | ||
531 | m_log.DebugFormat( | ||
532 | "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", | ||
533 | fetchFolders, fetchItems, folderID, agentID); | ||
534 | |||
535 | // FIXME MAYBE: We're not handling sortOrder! | ||
536 | |||
537 | // TODO: This code for looking in the folder for the library should be folded back into the | ||
538 | // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. | ||
539 | // can be handled transparently). | ||
540 | InventoryFolderImpl fold; | ||
541 | if (LibraryService != null && LibraryService.LibraryRootFolder != null) | ||
542 | if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) | ||
543 | { | ||
544 | version = 0; | ||
545 | InventoryCollection ret = new InventoryCollection(); | ||
546 | ret.Folders = new List<InventoryFolderBase>(); | ||
547 | ret.Items = fold.RequestListOfItems(); | ||
548 | |||
549 | return ret; | ||
550 | } | ||
551 | |||
552 | InventoryCollection contents = new InventoryCollection(); | ||
553 | |||
554 | if (folderID != UUID.Zero) | ||
555 | { | ||
556 | contents = InventoryService.GetFolderContent(agentID, folderID); | ||
557 | InventoryFolderBase containingFolder = new InventoryFolderBase(); | ||
558 | containingFolder.ID = folderID; | ||
559 | containingFolder.Owner = agentID; | ||
560 | containingFolder = InventoryService.GetFolder(containingFolder); | ||
561 | version = containingFolder.Version; | ||
562 | } | ||
563 | else | ||
564 | { | ||
565 | // Lost itemsm don't really need a version | ||
566 | version = 1; | ||
567 | } | ||
568 | |||
569 | return contents; | ||
570 | |||
571 | } | ||
572 | 514 | ||
573 | /// <summary> | 515 | /// <summary> |
574 | /// Handle an inventory folder creation request from the client. | 516 | /// Handle an inventory folder creation request from the client. |