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author | Justin Clark-Casey (justincc) | 2011-09-02 00:50:16 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-02 00:50:16 +0100 |
commit | af7c6c5f39dc05dccb891e7bc19ec158de7718a9 (patch) | |
tree | dbf235e3c10fd92490ce9b13f4ce92855276c5b8 | |
parent | Move more of IAM.RezObject() into DoPreRezWhenFromItem() (diff) | |
download | opensim-SC_OLD-af7c6c5f39dc05dccb891e7bc19ec158de7718a9.zip opensim-SC_OLD-af7c6c5f39dc05dccb891e7bc19ec158de7718a9.tar.gz opensim-SC_OLD-af7c6c5f39dc05dccb891e7bc19ec158de7718a9.tar.bz2 opensim-SC_OLD-af7c6c5f39dc05dccb891e7bc19ec158de7718a9.tar.xz |
stop passing FromUserInventoryItemID right down into the deserializer.
the code becomes simpler if this is set from the outside - only one place needs to do this.
3 files changed, 7 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index f8515b4..e6b58b3 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -732,8 +732,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
732 | XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); | 732 | XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject"); |
733 | if (e == null || attachment) // Single | 733 | if (e == null || attachment) // Single |
734 | { | 734 | { |
735 | SceneObjectGroup g = | 735 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
736 | SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, xmlData); | ||
737 | 736 | ||
738 | objlist.Add(g); | 737 | objlist.Add(g); |
739 | veclist.Add(new Vector3(0, 0, 0)); | 738 | veclist.Add(new Vector3(0, 0, 0)); |
@@ -762,8 +761,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
762 | XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); | 761 | XmlNodeList groups = e.SelectNodes("SceneObjectGroup"); |
763 | foreach (XmlNode n in groups) | 762 | foreach (XmlNode n in groups) |
764 | { | 763 | { |
765 | SceneObjectGroup g = | 764 | SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); |
766 | SceneObjectSerializer.FromOriginalXmlFormat(UUID.Zero, n.OuterXml); | ||
767 | 765 | ||
768 | objlist.Add(g); | 766 | objlist.Add(g); |
769 | XmlElement el = (XmlElement)n; | 767 | XmlElement el = (XmlElement)n; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 9d573db..04fef83 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1904,22 +1904,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1904 | /// <returns></returns> | 1904 | /// <returns></returns> |
1905 | public static SceneObjectPart FromXml(XmlTextReader xmlReader) | 1905 | public static SceneObjectPart FromXml(XmlTextReader xmlReader) |
1906 | { | 1906 | { |
1907 | return FromXml(UUID.Zero, xmlReader); | ||
1908 | } | ||
1909 | |||
1910 | /// <summary> | ||
1911 | /// Restore this part from the serialized xml representation. | ||
1912 | /// </summary> | ||
1913 | /// <param name="fromUserInventoryItemId">The inventory id from which this part came, if applicable</param> | ||
1914 | /// <param name="xmlReader"></param> | ||
1915 | /// <returns></returns> | ||
1916 | public static SceneObjectPart FromXml(UUID fromUserInventoryItemId, XmlTextReader xmlReader) | ||
1917 | { | ||
1918 | SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader); | 1907 | SceneObjectPart part = SceneObjectSerializer.Xml2ToSOP(xmlReader); |
1919 | part.m_fromUserInventoryItemID = fromUserInventoryItemId; | ||
1920 | 1908 | ||
1921 | // for tempOnRez objects, we have to fix the Expire date. | 1909 | // for tempOnRez objects, we have to fix the Expire date. |
1922 | if ((part.Flags & PrimFlags.TemporaryOnRez) != 0) part.ResetExpire(); | 1910 | if ((part.Flags & PrimFlags.TemporaryOnRez) != 0) |
1911 | part.ResetExpire(); | ||
1923 | 1912 | ||
1924 | return part; | 1913 | return part; |
1925 | } | 1914 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index a60ee9b..e06a222 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -53,19 +53,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Deserialize a scene object from the original xml format | 54 | /// Deserialize a scene object from the original xml format |
55 | /// </summary> | 55 | /// </summary> |
56 | /// <param name="serialization"></param> | 56 | /// <param name="xmlData"></param> |
57 | /// <returns></returns> | 57 | /// <returns></returns> |
58 | public static SceneObjectGroup FromOriginalXmlFormat(string serialization) | 58 | public static SceneObjectGroup FromOriginalXmlFormat(string xmlData) |
59 | { | ||
60 | return FromOriginalXmlFormat(UUID.Zero, serialization); | ||
61 | } | ||
62 | |||
63 | /// <summary> | ||
64 | /// Deserialize a scene object from the original xml format | ||
65 | /// </summary> | ||
66 | /// <param name="serialization"></param> | ||
67 | /// <returns></returns> | ||
68 | public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string xmlData) | ||
69 | { | 59 | { |
70 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); | 60 | //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); |
71 | //int time = System.Environment.TickCount; | 61 | //int time = System.Environment.TickCount; |
@@ -87,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
87 | 77 | ||
88 | sr = new StringReader(parts[0].InnerXml); | 78 | sr = new StringReader(parts[0].InnerXml); |
89 | reader = new XmlTextReader(sr); | 79 | reader = new XmlTextReader(sr); |
90 | SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(fromUserInventoryItemID, reader)); | 80 | SceneObjectGroup sceneObject = new SceneObjectGroup(SceneObjectPart.FromXml(reader)); |
91 | reader.Close(); | 81 | reader.Close(); |
92 | sr.Close(); | 82 | sr.Close(); |
93 | 83 | ||