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author | Mic Bowman | 2011-06-15 11:31:32 -0700 |
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committer | Mic Bowman | 2011-06-15 11:31:32 -0700 |
commit | ad84728aba1ea5efe0d237c89e1578657e6d8288 (patch) | |
tree | c73288cf710167ec00bf5dbcf71a26a4eec3d1d8 | |
parent | Add the PhysActor to the correct SOP when duplicating a physical (diff) | |
download | opensim-SC_OLD-ad84728aba1ea5efe0d237c89e1578657e6d8288.zip opensim-SC_OLD-ad84728aba1ea5efe0d237c89e1578657e6d8288.tar.gz opensim-SC_OLD-ad84728aba1ea5efe0d237c89e1578657e6d8288.tar.bz2 opensim-SC_OLD-ad84728aba1ea5efe0d237c89e1578657e6d8288.tar.xz |
Add localID to physical object creation functions.
5 files changed, 25 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f745169..42ac9aa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1467,6 +1467,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1467 | 1467 | ||
1468 | newPart.PhysActor | 1468 | newPart.PhysActor |
1469 | = m_scene.PhysicsScene.AddPrimShape( | 1469 | = m_scene.PhysicsScene.AddPrimShape( |
1470 | part.LocalId, | ||
1470 | string.Format("{0}/{1}", part.Name, part.UUID), | 1471 | string.Format("{0}/{1}", part.Name, part.UUID), |
1471 | pbs, | 1472 | pbs, |
1472 | part.AbsolutePosition, | 1473 | part.AbsolutePosition, |
@@ -1474,7 +1475,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1474 | part.RotationOffset, | 1475 | part.RotationOffset, |
1475 | part.PhysActor.IsPhysical); | 1476 | part.PhysActor.IsPhysical); |
1476 | 1477 | ||
1477 | newPart.PhysActor.LocalID = part.LocalId; | ||
1478 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1478 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |
1479 | } | 1479 | } |
1480 | } | 1480 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a215b20..c6d8c73 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1582,6 +1582,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1582 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1582 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1583 | { | 1583 | { |
1584 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1584 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1585 | LocalId, | ||
1585 | string.Format("{0}/{1}", Name, UUID), | 1586 | string.Format("{0}/{1}", Name, UUID), |
1586 | Shape, | 1587 | Shape, |
1587 | AbsolutePosition, | 1588 | AbsolutePosition, |
@@ -1594,7 +1595,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1594 | { | 1595 | { |
1595 | PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info | 1596 | PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info |
1596 | PhysActor.SOPDescription = this.Description; | 1597 | PhysActor.SOPDescription = this.Description; |
1597 | PhysActor.LocalID = LocalId; | ||
1598 | DoPhysicsPropertyUpdate(RigidBody, true); | 1598 | DoPhysicsPropertyUpdate(RigidBody, true); |
1599 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1599 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); |
1600 | } | 1600 | } |
@@ -4410,6 +4410,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4410 | { | 4410 | { |
4411 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4411 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it |
4412 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 4412 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
4413 | LocalId, | ||
4413 | string.Format("{0}/{1}", Name, UUID), | 4414 | string.Format("{0}/{1}", Name, UUID), |
4414 | Shape, | 4415 | Shape, |
4415 | AbsolutePosition, | 4416 | AbsolutePosition, |
@@ -4420,7 +4421,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4420 | pa = PhysActor; | 4421 | pa = PhysActor; |
4421 | if (pa != null) | 4422 | if (pa != null) |
4422 | { | 4423 | { |
4423 | pa.LocalID = LocalId; | ||
4424 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4424 | DoPhysicsPropertyUpdate(UsePhysics, true); |
4425 | if (m_parentGroup != null) | 4425 | if (m_parentGroup != null) |
4426 | { | 4426 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f6295b1..80aafd0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3295,7 +3295,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3295 | Vector3 pVec = AbsolutePosition; | 3295 | Vector3 pVec = AbsolutePosition; |
3296 | 3296 | ||
3297 | // Old bug where the height was in centimeters instead of meters | 3297 | // Old bug where the height was in centimeters instead of meters |
3298 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, | 3298 | m_physicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec, |
3299 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); | 3299 | new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); |
3300 | 3300 | ||
3301 | scene.AddPhysicsActorTaint(m_physicsActor); | 3301 | scene.AddPhysicsActorTaint(m_physicsActor); |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 880c3ea..1c36e55 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -142,7 +142,12 @@ namespace OpenSim.Region.Physics.Manager | |||
142 | 142 | ||
143 | public abstract PrimitiveBaseShape Shape { set; } | 143 | public abstract PrimitiveBaseShape Shape { set; } |
144 | 144 | ||
145 | public abstract uint LocalID { set; } | 145 | uint m_baseLocalID; |
146 | public virtual uint LocalID | ||
147 | { | ||
148 | set { m_baseLocalID = value; } | ||
149 | get { return m_baseLocalID; } | ||
150 | } | ||
146 | 151 | ||
147 | public abstract bool Grabbed { set; } | 152 | public abstract bool Grabbed { set; } |
148 | 153 | ||
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 217d307..54c50f8 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -66,6 +66,13 @@ namespace OpenSim.Region.Physics.Manager | |||
66 | 66 | ||
67 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); | 67 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); |
68 | 68 | ||
69 | public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) | ||
70 | { | ||
71 | PhysicsActor ret = AddAvatar(avName, position, size, isFlying); | ||
72 | if (ret != null) ret.LocalID = localID; | ||
73 | return ret; | ||
74 | } | ||
75 | |||
69 | public abstract void RemoveAvatar(PhysicsActor actor); | 76 | public abstract void RemoveAvatar(PhysicsActor actor); |
70 | 77 | ||
71 | public abstract void RemovePrim(PhysicsActor prim); | 78 | public abstract void RemovePrim(PhysicsActor prim); |
@@ -75,6 +82,14 @@ namespace OpenSim.Region.Physics.Manager | |||
75 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 82 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
76 | Vector3 size, Quaternion rotation, bool isPhysical); | 83 | Vector3 size, Quaternion rotation, bool isPhysical); |
77 | 84 | ||
85 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
86 | Vector3 size, Quaternion rotation, bool isPhysical) | ||
87 | { | ||
88 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); | ||
89 | if (ret != null) ret.LocalID = localID; | ||
90 | return ret; | ||
91 | } | ||
92 | |||
78 | public virtual float TimeDilation | 93 | public virtual float TimeDilation |
79 | { | 94 | { |
80 | get { return 1.0f; } | 95 | get { return 1.0f; } |