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author | nebadon | 2012-03-20 13:45:38 -0700 |
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committer | nebadon | 2012-03-20 13:45:38 -0700 |
commit | 9ed3532c1b4fdbf8283e86ba7fb6f2706a5cfb97 (patch) | |
tree | c2f316a4e68f4c40d12b6c42b53d87167c23bcec | |
parent | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... (diff) | |
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reduce avatar verticle jump from the absurd 5 meter jump to a less
absurd 3m vertical jump to better match what you would see in Second
Life and be more in line with what users would expect.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b84660a..82f6486 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2293,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2293 | { | 2293 | { |
2294 | if (direc.Z > 2.0f) | 2294 | if (direc.Z > 2.0f) |
2295 | { | 2295 | { |
2296 | direc.Z *= 3.0f; | 2296 | direc.Z *= 2.5f; |
2297 | 2297 | ||
2298 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2298 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. |
2299 | Animator.TrySetMovementAnimation("PREJUMP"); | 2299 | Animator.TrySetMovementAnimation("PREJUMP"); |