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authorJustin Clark-Casey (justincc)2011-05-12 03:18:53 +0100
committerJustin Clark-Casey (justincc)2011-05-12 03:18:53 +0100
commit9988bff9e3074f470ac57cd052674bcf816d7d8f (patch)
tree975f797f1e8030783f7334ff2ea7c9f71c4068c6
parentPrevent viewer 2 from creating a duplicate outfit inventory links. (diff)
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Add a smidgen of method doc about the fact that item links reuse the asset id item slot
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 523b7f5..a65ceeb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -907,6 +907,10 @@ namespace OpenSim.Region.Framework.Scenes
907 /// <summary> 907 /// <summary>
908 /// Link an inventory item to an existing item. 908 /// Link an inventory item to an existing item.
909 /// </summary> 909 /// </summary>
910 /// <remarks>
911 /// The linkee item id is placed in the asset id slot. This appears to be what the viewer expects when
912 /// it receives inventory information.
913 /// </remarks>
910 /// <param name="remoteClient"></param> 914 /// <param name="remoteClient"></param>
911 /// <param name="transActionID"></param> 915 /// <param name="transActionID"></param>
912 /// <param name="folderID"></param> 916 /// <param name="folderID"></param>