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authorRobert Adams2012-12-16 21:12:01 -0800
committerRobert Adams2012-12-16 21:19:12 -0800
commit8a95953bb7c35ec1f2b6d97520c56178778ef729 (patch)
treed1cc2bc6eebc17f1a4dc98b2424de27bcb8ffff2
parentAdd stack dump function that takes an alternate printer outter. I've found th... (diff)
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BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs15
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 1fa6a75..64a5811 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -430,8 +430,19 @@ namespace OpenSim.Region.Framework.Scenes
430 430
431 if (Scene != null) 431 if (Scene != null)
432 { 432 {
433 if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) 433 if (
434 || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) 434 // (Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E)
435 // || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
436 // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N)
437 // || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
438 // Experimental change for better border crossings.
439 // The commented out original lines above would, it seems, trigger
440 // a border crossing a little early or late depending on which
441 // direction the object was moving.
442 (Scene.TestBorderCross(val, Cardinals.E)
443 || Scene.TestBorderCross(val, Cardinals.W)
444 || Scene.TestBorderCross(val, Cardinals.N)
445 || Scene.TestBorderCross(val, Cardinals.S))
435 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) 446 && !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
436 { 447 {
437 m_scene.CrossPrimGroupIntoNewRegion(val, this, true); 448 m_scene.CrossPrimGroupIntoNewRegion(val, this, true);