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authorJustin Clark-Casey (justincc)2011-04-21 18:12:29 +0100
committerJustin Clark-Casey (justincc)2011-04-21 18:12:29 +0100
commit63c1b7e4754271ec898592ba6209dbc776469370 (patch)
treedddf614b34185cb8690997c0328399d07b97d818
parentGet Viewer 2 voice working with OpenSim. (diff)
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Alter uuid gather so that it properly analyzes coalesced objects.
This should correct save all the assets required for the items within the coalesced objects in an IAR. This should also correctly gather the items on hypergrid takes.
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs47
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs18
2 files changed, 43 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index babcb54..55455cc 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -117,29 +117,40 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
117 { 117 {
118 using (XmlTextReader reader = new XmlTextReader(sr)) 118 using (XmlTextReader reader = new XmlTextReader(sr))
119 { 119 {
120 reader.Read(); 120 try
121 if (reader.Name != "CoalescedObject")
122 { 121 {
123// m_log.DebugFormat( 122 reader.Read();
124// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false", 123 if (reader.Name != "CoalescedObject")
125// reader.Name); 124 {
125 // m_log.DebugFormat(
126 // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
127 // reader.Name);
128
129 return false;
130 }
126 131
127 return false; 132 coa = new CoalescedSceneObjects(UUID.Zero);
128 } 133 reader.Read();
129 134
130 coa = new CoalescedSceneObjects(UUID.Zero); 135 while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
131 reader.Read();
132
133 while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
134 {
135 if (reader.Name == "SceneObjectGroup")
136 { 136 {
137 string soXml = reader.ReadOuterXml(); 137 if (reader.Name == "SceneObjectGroup")
138 coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml)); 138 {
139 string soXml = reader.ReadOuterXml();
140 coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
141 }
139 } 142 }
143
144 reader.ReadEndElement(); // CoalescedObject
140 } 145 }
141 146 catch (Exception e)
142 reader.ReadEndElement(); // CoalescedObject 147 {
148 m_log.ErrorFormat(
149 "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} {1}",
150 e.Message, e.StackTrace);
151
152 return false;
153 }
143 } 154 }
144 } 155 }
145 156
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 83906d7..77b1535 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -298,10 +298,20 @@ namespace OpenSim.Region.Framework.Scenes
298 if (null != objectAsset) 298 if (null != objectAsset)
299 { 299 {
300 string xml = Utils.BytesToString(objectAsset.Data); 300 string xml = Utils.BytesToString(objectAsset.Data);
301 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml); 301
302 302 CoalescedSceneObjects coa;
303 if (null != sog) 303 if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
304 GatherAssetUuids(sog, assetUuids); 304 {
305 foreach (SceneObjectGroup sog in coa.Objects)
306 GatherAssetUuids(sog, assetUuids);
307 }
308 else
309 {
310 SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
311
312 if (null != sog)
313 GatherAssetUuids(sog, assetUuids);
314 }
305 } 315 }
306 } 316 }
307 317