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authorJustin Clark-Casey (justincc)2012-10-20 02:52:38 +0100
committerJustin Clark-Casey (justincc)2012-10-20 02:52:38 +0100
commit5bc07a15f508f4860de4defd328f23c4300b33c0 (patch)
tree0e2f5e39bdbcfb9d554b6b39154aedddd8869758
parentFix minor issues from commit 28483150 (diff)
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minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index d11dff1..2548648 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -69,9 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin
69 /// <summary> 69 /// <summary>
70 /// Gets collide bits so that we can still perform land collisions if a mesh fails to load. 70 /// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
71 /// </summary> 71 /// </summary>
72 /// <value>
73 /// The bad asset collide bits.
74 /// </value>
75 private int BadMeshAssetCollideBits 72 private int BadMeshAssetCollideBits
76 { 73 {
77 get { return m_isphysical ? (int)CollisionCategories.Land : 0; } 74 get { return m_isphysical ? (int)CollisionCategories.Land : 0; }