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authorMelanie Thielker2008-09-18 12:50:01 +0000
committerMelanie Thielker2008-09-18 12:50:01 +0000
commit4cb430eb339b5a8a9e1277c5efde3bf980268ce5 (patch)
tree02816e5610c51640cbb8efb50adca4e06e403b32
parentAnother pointless multiplication/division removed (diff)
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Mantis #2213
Thank you, nlin, for a patch that prevents physical prims from being created twice when rezzed from a script.
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 7836937..36f86eb 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -2138,7 +2138,7 @@ namespace OpenSim.Region.Environment.Scenes
2138 group.ClearPartAttachmentData(); 2138 group.ClearPartAttachmentData();
2139 } 2139 }
2140 group.UpdateGroupRotation(rot); 2140 group.UpdateGroupRotation(rot);
2141 group.ApplyPhysics(m_physicalPrim); 2141 //group.ApplyPhysics(m_physicalPrim);
2142 group.Velocity = vel; 2142 group.Velocity = vel;
2143 group.CreateScriptInstances(param, true); 2143 group.CreateScriptInstances(param, true);
2144 rootPart.ScheduleFullUpdate(); 2144 rootPart.ScheduleFullUpdate();