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authorRobert Adams2013-01-21 09:19:09 -0800
committerRobert Adams2013-01-21 09:19:09 -0800
commit3f6698a595593edc4027ff58cbebf947a6b5ac1f (patch)
treed5f6978e4c527f8f4dd219975dce00e06ba2b20f
parentBulletSim: More aggressive as setting character velocity to zero (diff)
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BulletSim: remove unused MaxTaintsToProcessPerStep parameter
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs10
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs1
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt2
3 files changed, 5 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 6a92365..2b4488a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -236,11 +236,7 @@ public static class BSParam
236 (s,cf,p,v) => { s.m_maxUpdatesPerFrame = cf.GetInt(p, (int)v); }, 236 (s,cf,p,v) => { s.m_maxUpdatesPerFrame = cf.GetInt(p, (int)v); },
237 (s) => { return (float)s.m_maxUpdatesPerFrame; }, 237 (s) => { return (float)s.m_maxUpdatesPerFrame; },
238 (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ), 238 (s,p,l,v) => { s.m_maxUpdatesPerFrame = (int)v; } ),
239 new ParameterDefn("MaxTaintsToProcessPerStep", "Number of update taints to process before each simulation step", 239
240 500f,
241 (s,cf,p,v) => { s.m_taintsToProcessPerStep = cf.GetInt(p, (int)v); },
242 (s) => { return (float)s.m_taintsToProcessPerStep; },
243 (s,p,l,v) => { s.m_taintsToProcessPerStep = (int)v; } ),
244 new ParameterDefn("MinObjectMass", "Minimum object mass (0.0001)", 240 new ParameterDefn("MinObjectMass", "Minimum object mass (0.0001)",
245 0.0001f, 241 0.0001f,
246 (s,cf,p,v) => { MinimumObjectMass = cf.GetFloat(p, v); }, 242 (s,cf,p,v) => { MinimumObjectMass = cf.GetFloat(p, v); },
@@ -261,9 +257,9 @@ public static class BSParam
261 (s,cf,p,v) => { MaxAngularVelocity = cf.GetFloat(p, v); }, 257 (s,cf,p,v) => { MaxAngularVelocity = cf.GetFloat(p, v); },
262 (s) => { return (float)MaxAngularVelocity; }, 258 (s) => { return (float)MaxAngularVelocity; },
263 (s,p,l,v) => { MaxAngularVelocity = v; } ), 259 (s,p,l,v) => { MaxAngularVelocity = v; } ),
264 // LL documentation says thie number should be 20f 260 // LL documentation says thie number should be 20f for llApplyImpulse and 200f for llRezObject
265 new ParameterDefn("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)", 261 new ParameterDefn("MaxAddForceMagnitude", "Maximum force that can be applied by llApplyImpulse (SL says 20f)",
266 200.0f, 262 20000.0f,
267 (s,cf,p,v) => { MaxAddForceMagnitude = cf.GetFloat(p, v); }, 263 (s,cf,p,v) => { MaxAddForceMagnitude = cf.GetFloat(p, v); },
268 (s) => { return (float)MaxAddForceMagnitude; }, 264 (s) => { return (float)MaxAddForceMagnitude; },
269 (s,p,l,v) => { MaxAddForceMagnitude = v; } ), 265 (s,p,l,v) => { MaxAddForceMagnitude = v; } ),
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index e0b4992..12b1ef1 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -81,7 +81,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
81 internal long m_simulationStep = 0; 81 internal long m_simulationStep = 0;
82 internal float NominalFrameRate { get; set; } 82 internal float NominalFrameRate { get; set; }
83 public long SimulationStep { get { return m_simulationStep; } } 83 public long SimulationStep { get { return m_simulationStep; } }
84 internal int m_taintsToProcessPerStep;
85 internal float LastTimeStep { get; private set; } 84 internal float LastTimeStep { get; private set; }
86 85
87 // Physical objects can register for prestep or poststep events 86 // Physical objects can register for prestep or poststep events
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 23b7ca8..c1bf766 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -2,6 +2,8 @@ CURRENT PRIORITIES
2================================================= 2=================================================
3Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040 3Mantis 6040 script http://opensimulator.org/mantis/view.php?id=6040
4 Msg Kayaker on OSGrid when working 4 Msg Kayaker on OSGrid when working
5when should angular and linear motor targets be zeroed? when selected?
6 Need a vehicle.clear()? Or an 'else' in prestep if not physical.
5Teravus llMoveToTarget script debug 7Teravus llMoveToTarget script debug
6 Mixing of hover, buoyancy/gravity, moveToTarget, into one force 8 Mixing of hover, buoyancy/gravity, moveToTarget, into one force
7Boats floating at proper level 9Boats floating at proper level