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authorTeravus Ovares (Dan Olivares)2010-10-14 10:11:51 -0400
committerTeravus Ovares (Dan Olivares)2010-10-14 10:12:57 -0400
commit3cb716d291e1f13bba3d95903fa253e5a844fe55 (patch)
tree0b6fc0be9ada87ba5d07be90cc7d82ed92a03b09
parentUpdated to libomv-opensim r3449 (diff)
parent* A few additional cleanup elements (diff)
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs5
2 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
index a090c0c..b8aed0b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs
@@ -113,6 +113,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
113 } 113 }
114 114
115 #endregion 115 #endregion
116
116 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) 117 public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
117 { 118 {
118 119
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
index 9029f58..35f054f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs
@@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
120 120
121 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) 121 public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
122 { 122 {
123
124 //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
125 // You need to be aware of this and
126
127
123 //if (llsdRequest.asset_type == "texture" || 128 //if (llsdRequest.asset_type == "texture" ||
124 // llsdRequest.asset_type == "animation" || 129 // llsdRequest.asset_type == "animation" ||
125 // llsdRequest.asset_type == "sound") 130 // llsdRequest.asset_type == "sound")