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authorJustin Clark-Casey (justincc)2011-11-21 17:55:10 +0000
committerJustin Clark-Casey (justincc)2011-11-21 17:55:10 +0000
commit39c1ae2408f0e93362894b3b45ebc8f965a6d7c5 (patch)
tree609e685f32fef8b995585648fb7c2d4ce5f9d37b
parentrefactor: Make SOP.Description an automatic property (diff)
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Chain SOP constructors together rather than having copy/paste code
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs19
1 files changed, 5 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index b97efc4..24322a1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -318,12 +318,14 @@ namespace OpenSim.Region.Framework.Scenes
318 /// </summary> 318 /// </summary>
319 public SceneObjectPart() 319 public SceneObjectPart()
320 { 320 {
321 // It's not necessary to persist this
322 m_TextureAnimation = Utils.EmptyBytes; 321 m_TextureAnimation = Utils.EmptyBytes;
323 m_particleSystem = Utils.EmptyBytes; 322 m_particleSystem = Utils.EmptyBytes;
324 Rezzed = DateTime.UtcNow; 323 Rezzed = DateTime.UtcNow;
325 Description = String.Empty; 324 Description = String.Empty;
326 325
326 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
327 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
328 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
327 m_inventory = new SceneObjectPartInventory(this); 329 m_inventory = new SceneObjectPartInventory(this);
328 } 330 }
329 331
@@ -337,12 +339,10 @@ namespace OpenSim.Region.Framework.Scenes
337 /// <param name="offsetPosition"></param> 339 /// <param name="offsetPosition"></param>
338 public SceneObjectPart( 340 public SceneObjectPart(
339 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, 341 UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition,
340 Quaternion rotationOffset, Vector3 offsetPosition) 342 Quaternion rotationOffset, Vector3 offsetPosition) : this()
341 { 343 {
342 m_name = "Primitive"; 344 m_name = "Primitive";
343 345
344 Rezzed = DateTime.UtcNow;
345 Description = String.Empty;
346 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); 346 CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
347 LastOwnerID = CreatorID = OwnerID = ownerID; 347 LastOwnerID = CreatorID = OwnerID = ownerID;
348 UUID = UUID.Random(); 348 UUID = UUID.Random();
@@ -357,19 +357,10 @@ namespace OpenSim.Region.Framework.Scenes
357 Velocity = Vector3.Zero; 357 Velocity = Vector3.Zero;
358 AngularVelocity = Vector3.Zero; 358 AngularVelocity = Vector3.Zero;
359 Acceleration = Vector3.Zero; 359 Acceleration = Vector3.Zero;
360 m_TextureAnimation = Utils.EmptyBytes;
361 m_particleSystem = Utils.EmptyBytes;
362
363 // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
364 // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
365 // the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
366
367 Flags = 0; 360 Flags = 0;
368 CreateSelected = true; 361 CreateSelected = true;
369 362
370 TrimPermissions(); 363 TrimPermissions();
371
372 m_inventory = new SceneObjectPartInventory(this);
373 } 364 }
374 365
375 #endregion Constructors 366 #endregion Constructors