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author | Justin Clark-Casey (justincc) | 2011-03-09 01:37:31 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-03-09 01:37:31 +0000 |
commit | 2fa8fc505223cbd2b6e327fe946748c717dda3b5 (patch) | |
tree | e2b79246d3fecd05afecead42823053c321f2c03 | |
parent | Simplify SceneSetupHelpers class by removing all code which was originally pr... (diff) | |
download | opensim-SC_OLD-2fa8fc505223cbd2b6e327fe946748c717dda3b5.zip opensim-SC_OLD-2fa8fc505223cbd2b6e327fe946748c717dda3b5.tar.gz opensim-SC_OLD-2fa8fc505223cbd2b6e327fe946748c717dda3b5.tar.bz2 opensim-SC_OLD-2fa8fc505223cbd2b6e327fe946748c717dda3b5.tar.xz |
remove inventory service preserving code from SceneSetupHelpers too
-rw-r--r-- | OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | 47 |
1 files changed, 10 insertions, 37 deletions
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs index 2aeafc8..aa4b285 100644 --- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs +++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs | |||
@@ -57,10 +57,6 @@ namespace OpenSim.Tests.Common.Setup | |||
57 | /// </summary> | 57 | /// </summary> |
58 | public class SceneSetupHelpers | 58 | public class SceneSetupHelpers |
59 | { | 59 | { |
60 | // These static variables in order to allow regions to be linked by shared modules and same | ||
61 | // CommunicationsManager. | ||
62 | private static ISharedRegionModule m_inventoryService = null; | ||
63 | |||
64 | /// <summary> | 60 | /// <summary> |
65 | /// Set up a test scene | 61 | /// Set up a test scene |
66 | /// </summary> | 62 | /// </summary> |
@@ -81,24 +77,9 @@ namespace OpenSim.Tests.Common.Setup | |||
81 | /// <returns></returns> | 77 | /// <returns></returns> |
82 | public static TestScene SetupScene(String realServices) | 78 | public static TestScene SetupScene(String realServices) |
83 | { | 79 | { |
84 | return SetupScene( | 80 | return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices); |
85 | "Unit test region", UUID.Random(), 1000, 1000, realServices); | ||
86 | } | 81 | } |
87 | 82 | ||
88 | // REFACTORING PROBLEM. No idea what the difference is with the previous one | ||
89 | ///// <summary> | ||
90 | ///// Set up a test scene | ||
91 | ///// </summary> | ||
92 | ///// | ||
93 | ///// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param> | ||
94 | ///// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | ||
95 | ///// <returns></returns> | ||
96 | //public static TestScene SetupScene(String realServices) | ||
97 | //{ | ||
98 | // return SetupScene( | ||
99 | // "Unit test region", UUID.Random(), 1000, 1000, ""); | ||
100 | //} | ||
101 | |||
102 | /// <summary> | 83 | /// <summary> |
103 | /// Set up a test scene | 84 | /// Set up a test scene |
104 | /// </summary> | 85 | /// </summary> |
@@ -110,7 +91,7 @@ namespace OpenSim.Tests.Common.Setup | |||
110 | /// <returns></returns> | 91 | /// <returns></returns> |
111 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) | 92 | public static TestScene SetupScene(string name, UUID id, uint x, uint y) |
112 | { | 93 | { |
113 | return SetupScene(name, id, x, y,""); | 94 | return SetupScene(name, id, x, y, ""); |
114 | } | 95 | } |
115 | 96 | ||
116 | /// <summary> | 97 | /// <summary> |
@@ -156,16 +137,12 @@ namespace OpenSim.Tests.Common.Setup | |||
156 | // For now, always started a 'real' authentication service | 137 | // For now, always started a 'real' authentication service |
157 | StartAuthenticationService(testScene, true); | 138 | StartAuthenticationService(testScene, true); |
158 | 139 | ||
159 | if (realServices.Contains("inventory")) | 140 | LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory")); |
160 | StartInventoryService(testScene, true); | ||
161 | else | ||
162 | StartInventoryService(testScene, false); | ||
163 | |||
164 | StartGridService(testScene, true); | 141 | StartGridService(testScene, true); |
165 | LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); | 142 | LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); |
166 | LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); | 143 | LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); |
167 | 144 | ||
168 | m_inventoryService.PostInitialise(); | 145 | inventoryService.PostInitialise(); |
169 | assetService.PostInitialise(); | 146 | assetService.PostInitialise(); |
170 | userAccountService.PostInitialise(); | 147 | userAccountService.PostInitialise(); |
171 | presenceService.PostInitialise(); | 148 | presenceService.PostInitialise(); |
@@ -181,11 +158,6 @@ namespace OpenSim.Tests.Common.Setup | |||
181 | testScene.PhysicsScene | 158 | testScene.PhysicsScene |
182 | = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); | 159 | = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", new IniConfigSource(), "test"); |
183 | 160 | ||
184 | // It's really not a good idea to use static variables as they carry over between tests, leading to | ||
185 | // problems that are extremely hard to debug. Really, these static fields need to be eliminated - | ||
186 | // tests using multiple regions that need to share modules need to find another solution. | ||
187 | m_inventoryService = null; | ||
188 | |||
189 | testScene.RegionInfo.EstateSettings = new EstateSettings(); | 161 | testScene.RegionInfo.EstateSettings = new EstateSettings(); |
190 | testScene.LoginsDisabled = false; | 162 | testScene.LoginsDisabled = false; |
191 | 163 | ||
@@ -233,9 +205,9 @@ namespace OpenSim.Tests.Common.Setup | |||
233 | //m_authenticationService = service; | 205 | //m_authenticationService = service; |
234 | } | 206 | } |
235 | 207 | ||
236 | private static void StartInventoryService(Scene testScene, bool real) | 208 | private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real) |
237 | { | 209 | { |
238 | ISharedRegionModule inventoryService = new LocalInventoryServicesConnector(); | 210 | LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); |
239 | IConfigSource config = new IniConfigSource(); | 211 | IConfigSource config = new IniConfigSource(); |
240 | config.AddConfig("Modules"); | 212 | config.AddConfig("Modules"); |
241 | config.AddConfig("InventoryService"); | 213 | config.AddConfig("InventoryService"); |
@@ -255,7 +227,8 @@ namespace OpenSim.Tests.Common.Setup | |||
255 | inventoryService.AddRegion(testScene); | 227 | inventoryService.AddRegion(testScene); |
256 | inventoryService.RegionLoaded(testScene); | 228 | inventoryService.RegionLoaded(testScene); |
257 | testScene.AddRegionModule(inventoryService.Name, inventoryService); | 229 | testScene.AddRegionModule(inventoryService.Name, inventoryService); |
258 | m_inventoryService = inventoryService; | 230 | |
231 | return inventoryService; | ||
259 | } | 232 | } |
260 | 233 | ||
261 | private static LocalGridServicesConnector StartGridService(Scene testScene, bool real) | 234 | private static LocalGridServicesConnector StartGridService(Scene testScene, bool real) |
@@ -423,7 +396,7 @@ namespace OpenSim.Tests.Common.Setup | |||
423 | /// <summary> | 396 | /// <summary> |
424 | /// Add a root agent. | 397 | /// Add a root agent. |
425 | /// </summary> | 398 | /// </summary> |
426 | /// | 399 | /// <remarks> |
427 | /// This function | 400 | /// This function |
428 | /// | 401 | /// |
429 | /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the | 402 | /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the |
@@ -434,7 +407,7 @@ namespace OpenSim.Tests.Common.Setup | |||
434 | /// | 407 | /// |
435 | /// This function performs actions equivalent with notifying the scene that an agent is | 408 | /// This function performs actions equivalent with notifying the scene that an agent is |
436 | /// coming and then actually connecting the agent to the scene. The one step missed out is the very first | 409 | /// coming and then actually connecting the agent to the scene. The one step missed out is the very first |
437 | /// | 410 | /// </remarks> |
438 | /// <param name="scene"></param> | 411 | /// <param name="scene"></param> |
439 | /// <param name="agentData"></param> | 412 | /// <param name="agentData"></param> |
440 | /// <returns></returns> | 413 | /// <returns></returns> |