diff options
author | Teravus Ovares | 2008-05-16 20:16:33 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-05-16 20:16:33 +0000 |
commit | 00a1f0bab0d764017677672c19d4509c1af3e622 (patch) | |
tree | 7faeea9a37a86ae2395f3d87625ca255a1c0bf25 | |
parent | prime the wearables structure, which should fix the exception (diff) | |
download | opensim-SC_OLD-00a1f0bab0d764017677672c19d4509c1af3e622.zip opensim-SC_OLD-00a1f0bab0d764017677672c19d4509c1af3e622.tar.gz opensim-SC_OLD-00a1f0bab0d764017677672c19d4509c1af3e622.tar.bz2 opensim-SC_OLD-00a1f0bab0d764017677672c19d4509c1af3e622.tar.xz |
* This finishes the ODE options section of the OpenSim.ini.example. I've added 44 configurable options!
* This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties.
* The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
-rw-r--r-- | OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/ZeroMesher.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 90 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 50 | ||||
-rw-r--r-- | bin/OpenSim.ini.example | 34 |
8 files changed, 150 insertions, 48 deletions
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 5ced2d1..fcff04e 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -612,7 +612,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
612 | } | 612 | } |
613 | else | 613 | else |
614 | { | 614 | { |
615 | IMesh mesh = mesher.CreateMesh(primName, pbs, size); | 615 | IMesh mesh = mesher.CreateMesh(primName, pbs, size, 32f); |
616 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); | 616 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); |
617 | } | 617 | } |
618 | break; | 618 | break; |
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index d52b4e4..ee498c5 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Physics.Manager | |||
33 | { | 33 | { |
34 | public interface IMesher | 34 | public interface IMesher |
35 | { | 35 | { |
36 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size); | 36 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod); |
37 | } | 37 | } |
38 | 38 | ||
39 | public interface IVertex | 39 | public interface IVertex |
diff --git a/OpenSim/Region/Physics/Manager/ZeroMesher.cs b/OpenSim/Region/Physics/Manager/ZeroMesher.cs index b759213..8362630 100644 --- a/OpenSim/Region/Physics/Manager/ZeroMesher.cs +++ b/OpenSim/Region/Physics/Manager/ZeroMesher.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.Manager | |||
60 | 60 | ||
61 | public class ZeroMesher : IMesher | 61 | public class ZeroMesher : IMesher |
62 | { | 62 | { |
63 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) | 63 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) |
64 | { | 64 | { |
65 | return null; | 65 | return null; |
66 | } | 66 | } |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 4bf12c9..ba4f941 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -1295,9 +1295,9 @@ namespace OpenSim.Region.Physics.Meshing | |||
1295 | 1295 | ||
1296 | return m; | 1296 | return m; |
1297 | } | 1297 | } |
1298 | private SculptMesh CreateSculptMesh(string primName, PrimitiveBaseShape primShape, PhysicsVector size) | 1298 | private SculptMesh CreateSculptMesh(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) |
1299 | { | 1299 | { |
1300 | SculptMesh sm = new SculptMesh(primShape.SculptData); | 1300 | SculptMesh sm = new SculptMesh(primShape.SculptData, lod); |
1301 | // Scale the mesh based on our prim scale | 1301 | // Scale the mesh based on our prim scale |
1302 | foreach (Vertex v in sm.vertices) | 1302 | foreach (Vertex v in sm.vertices) |
1303 | { | 1303 | { |
@@ -1422,12 +1422,13 @@ namespace OpenSim.Region.Physics.Meshing | |||
1422 | } | 1422 | } |
1423 | } | 1423 | } |
1424 | 1424 | ||
1425 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size) | 1425 | public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) |
1426 | { | 1426 | { |
1427 | Mesh mesh = null; | 1427 | Mesh mesh = null; |
1428 | if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) | 1428 | if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) |
1429 | { | 1429 | { |
1430 | SculptMesh smesh = CreateSculptMesh(primName, primShape, size); | 1430 | |
1431 | SculptMesh smesh = CreateSculptMesh(primName, primShape, size, lod); | ||
1431 | mesh = (Mesh)smesh; | 1432 | mesh = (Mesh)smesh; |
1432 | CalcNormals(mesh); | 1433 | CalcNormals(mesh); |
1433 | } | 1434 | } |
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 924c4d3..1c4db15 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -48,8 +48,11 @@ namespace OpenSim.Region.Physics.Meshing | |||
48 | private int lod = 32; | 48 | private int lod = 32; |
49 | private const float RANGE = 128.0f; | 49 | private const float RANGE = 128.0f; |
50 | 50 | ||
51 | public SculptMesh(byte[] jpegData) | 51 | public SculptMesh(byte[] jpegData, float _lod) |
52 | { | 52 | { |
53 | if (_lod == 2f || _lod == 4f || _lod == 8f || _lod == 16f || _lod == 32f || _lod == 64f) | ||
54 | lod = (int)_lod; | ||
55 | |||
53 | idata = OpenJPEG.DecodeToImage(jpegData); | 56 | idata = OpenJPEG.DecodeToImage(jpegData); |
54 | if (idata != null) | 57 | if (idata != null) |
55 | { | 58 | { |
@@ -61,6 +64,10 @@ namespace OpenSim.Region.Physics.Meshing | |||
61 | LoadPoles(); | 64 | LoadPoles(); |
62 | 65 | ||
63 | processSculptTexture(); | 66 | processSculptTexture(); |
67 | |||
68 | bLOD.Dispose(); | ||
69 | bBitmap.Dispose(); | ||
70 | idata.Dispose(); | ||
64 | } | 71 | } |
65 | } | 72 | } |
66 | 73 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index f1886e4..1f9a6b6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -65,6 +65,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
65 | 65 | ||
66 | private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); | 66 | private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); |
67 | private float m_PIDTau = 0f; | 67 | private float m_PIDTau = 0f; |
68 | private float PID_D = 35f; | ||
69 | private float PID_G = 25f; | ||
70 | private float m_tensor = 5f; | ||
71 | private int body_autodisable_frames = 20; | ||
72 | |||
73 | |||
74 | |||
68 | private bool m_usePID = false; | 75 | private bool m_usePID = false; |
69 | 76 | ||
70 | private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom | 77 | private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom |
@@ -94,7 +101,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
94 | 101 | ||
95 | public uint m_localID = 0; | 102 | public uint m_localID = 0; |
96 | 103 | ||
97 | public GCHandle gc; | 104 | //public GCHandle gc; |
98 | private CollisionLocker ode; | 105 | private CollisionLocker ode; |
99 | 106 | ||
100 | private bool m_taintforce = false; | 107 | private bool m_taintforce = false; |
@@ -147,11 +154,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
147 | { | 154 | { |
148 | 155 | ||
149 | _target_velocity = new PhysicsVector(0, 0, 0); | 156 | _target_velocity = new PhysicsVector(0, 0, 0); |
150 | gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); | 157 | //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); |
151 | ode = dode; | 158 | ode = dode; |
152 | _velocity = new PhysicsVector(); | 159 | _velocity = new PhysicsVector(); |
153 | _position = pos; | 160 | _position = pos; |
154 | m_taintposition = pos; | 161 | m_taintposition = pos; |
162 | PID_D = parent_scene.bodyPIDD; | ||
163 | PID_G = parent_scene.bodyPIDG; | ||
164 | m_density = parent_scene.geomDefaultDensity; | ||
165 | m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | ||
166 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | ||
155 | //if (_position.X > 257) | 167 | //if (_position.X > 257) |
156 | //{ | 168 | //{ |
157 | //_position.X = 257; | 169 | //_position.X = 257; |
@@ -306,7 +318,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
306 | 318 | ||
307 | 319 | ||
308 | d.BodySetAutoDisableFlag(Body, true); | 320 | d.BodySetAutoDisableFlag(Body, true); |
309 | d.BodySetAutoDisableSteps(Body, 20); | 321 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
310 | 322 | ||
311 | m_interpenetrationcount = 0; | 323 | m_interpenetrationcount = 0; |
312 | m_collisionscore = 0; | 324 | m_collisionscore = 0; |
@@ -677,6 +689,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
677 | 689 | ||
678 | Thread.Sleep(10); | 690 | Thread.Sleep(10); |
679 | 691 | ||
692 | |||
680 | //Kill Body so that mesh can re-make the geom | 693 | //Kill Body so that mesh can re-make the geom |
681 | if (IsPhysical && Body != (IntPtr) 0) | 694 | if (IsPhysical && Body != (IntPtr) 0) |
682 | { | 695 | { |
@@ -799,7 +812,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
799 | { | 812 | { |
800 | d.JointDestroy(Amotor); | 813 | d.JointDestroy(Amotor); |
801 | Amotor = (IntPtr)0; | 814 | Amotor = (IntPtr)0; |
802 | } | 815 | } |
803 | } | 816 | } |
804 | } | 817 | } |
805 | } | 818 | } |
@@ -951,7 +964,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
951 | if (_parent_scene.needsMeshing(_pbs)) | 964 | if (_parent_scene.needsMeshing(_pbs)) |
952 | { | 965 | { |
953 | // Don't need to re-enable body.. it's done in SetMesh | 966 | // Don't need to re-enable body.. it's done in SetMesh |
954 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size); | 967 | _mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, _parent_scene.meshSculptLOD); |
955 | // createmesh returns null when it's a shape that isn't a cube. | 968 | // createmesh returns null when it's a shape that isn't a cube. |
956 | } | 969 | } |
957 | } | 970 | } |
@@ -1138,7 +1151,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1138 | 1151 | ||
1139 | if (IsPhysical && Body != (IntPtr)0 && !m_isSelected) | 1152 | if (IsPhysical && Body != (IntPtr)0 && !m_isSelected) |
1140 | { | 1153 | { |
1141 | float PID_D = 2200.0f; | 1154 | |
1142 | //float PID_P = 900.0f; | 1155 | //float PID_P = 900.0f; |
1143 | 1156 | ||
1144 | 1157 | ||
@@ -1177,21 +1190,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1177 | 1190 | ||
1178 | // If the PID Controller isn't active then we set our force | 1191 | // If the PID Controller isn't active then we set our force |
1179 | // calculating base velocity to the current position | 1192 | // calculating base velocity to the current position |
1180 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 1193 | |
1181 | { | 1194 | |
1182 | PID_D = 3200.0f; | ||
1183 | //PID_P = 1400.0f; | ||
1184 | } | ||
1185 | else | ||
1186 | { | ||
1187 | PID_D = 2200.0f; | ||
1188 | //PID_P = 900.0f; | ||
1189 | } | ||
1190 | PID_D = 35f; | ||
1191 | |||
1192 | |||
1193 | //PID_P = 1.0f; | ||
1194 | float PID_G = 25; | ||
1195 | 1195 | ||
1196 | if ((m_PIDTau < 1)) | 1196 | if ((m_PIDTau < 1)) |
1197 | { | 1197 | { |
@@ -1333,13 +1333,27 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1333 | { | 1333 | { |
1334 | if (Body == (IntPtr)0) | 1334 | if (Body == (IntPtr)0) |
1335 | { | 1335 | { |
1336 | enableBody(); | 1336 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) |
1337 | { | ||
1338 | changeshape(2f); | ||
1339 | } | ||
1340 | else | ||
1341 | { | ||
1342 | enableBody(); | ||
1343 | } | ||
1337 | } | 1344 | } |
1338 | } | 1345 | } |
1339 | else | 1346 | else |
1340 | { | 1347 | { |
1341 | if (Body != (IntPtr)0) | 1348 | if (Body != (IntPtr)0) |
1342 | { | 1349 | { |
1350 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
1351 | { | ||
1352 | if (prim_geom != IntPtr.Zero) | ||
1353 | d.GeomDestroy(prim_geom); | ||
1354 | |||
1355 | changeadd(2f); | ||
1356 | } | ||
1343 | disableBody(); | 1357 | disableBody(); |
1344 | } | 1358 | } |
1345 | } | 1359 | } |
@@ -1386,8 +1400,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1386 | // Construction of new prim | 1400 | // Construction of new prim |
1387 | if (_parent_scene.needsMeshing(_pbs)) | 1401 | if (_parent_scene.needsMeshing(_pbs)) |
1388 | { | 1402 | { |
1403 | float meshlod = _parent_scene.meshSculptLOD; | ||
1404 | |||
1405 | if (IsPhysical) | ||
1406 | meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
1389 | // Don't need to re-enable body.. it's done in SetMesh | 1407 | // Don't need to re-enable body.. it's done in SetMesh |
1390 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size); | 1408 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod); |
1391 | // createmesh returns null when it's a shape that isn't a cube. | 1409 | // createmesh returns null when it's a shape that isn't a cube. |
1392 | if (mesh != null) | 1410 | if (mesh != null) |
1393 | { | 1411 | { |
@@ -1556,10 +1574,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1556 | if (_size.Y <= 0) _size.Y = 0.01f; | 1574 | if (_size.Y <= 0) _size.Y = 0.01f; |
1557 | if (_size.Z <= 0) _size.Z = 0.01f; | 1575 | if (_size.Z <= 0) _size.Z = 0.01f; |
1558 | // Construction of new prim | 1576 | // Construction of new prim |
1577 | |||
1559 | if (_parent_scene.needsMeshing(_pbs)) | 1578 | if (_parent_scene.needsMeshing(_pbs)) |
1560 | { | 1579 | { |
1561 | // Don't need to re-enable body.. it's done in SetMesh | 1580 | // Don't need to re-enable body.. it's done in SetMesh |
1562 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size); | 1581 | float meshlod = _parent_scene.meshSculptLOD; |
1582 | |||
1583 | if (IsPhysical) | ||
1584 | meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
1585 | |||
1586 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod); | ||
1563 | // createmesh returns null when it's a shape that isn't a cube. | 1587 | // createmesh returns null when it's a shape that isn't a cube. |
1564 | if (mesh != null) | 1588 | if (mesh != null) |
1565 | { | 1589 | { |
@@ -1910,12 +1934,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1910 | public override void CrossingFailure() | 1934 | public override void CrossingFailure() |
1911 | { | 1935 | { |
1912 | m_crossingfailures++; | 1936 | m_crossingfailures++; |
1913 | if (m_crossingfailures > 5) | 1937 | if (m_crossingfailures > _parent_scene.geomCrossingFailuresBeforeOutofbounds) |
1914 | { | 1938 | { |
1915 | base.RaiseOutOfBounds(_position); | 1939 | base.RaiseOutOfBounds(_position); |
1916 | return; | 1940 | return; |
1917 | } | 1941 | } |
1918 | else if (m_crossingfailures == 5) | 1942 | else if (m_crossingfailures == _parent_scene.geomCrossingFailuresBeforeOutofbounds) |
1919 | { | 1943 | { |
1920 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); | 1944 | m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName); |
1921 | } | 1945 | } |
@@ -1982,7 +2006,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1982 | { | 2006 | { |
1983 | //base.RaiseOutOfBounds(l_position); | 2007 | //base.RaiseOutOfBounds(l_position); |
1984 | 2008 | ||
1985 | if (m_crossingfailures < 5) | 2009 | if (m_crossingfailures < _parent_scene.geomCrossingFailuresBeforeOutofbounds) |
1986 | { | 2010 | { |
1987 | _position = l_position; | 2011 | _position = l_position; |
1988 | //_parent_scene.remActivePrim(this); | 2012 | //_parent_scene.remActivePrim(this); |
@@ -2107,7 +2131,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2107 | _orientation.y = ori.Y; | 2131 | _orientation.y = ori.Y; |
2108 | _orientation.z = ori.Z; | 2132 | _orientation.z = ori.Z; |
2109 | m_lastUpdateSent = false; | 2133 | m_lastUpdateSent = false; |
2110 | if (!m_throttleUpdates || throttleCounter > 15) | 2134 | if (!m_throttleUpdates || throttleCounter > _parent_scene.geomUpdatesPerThrottledUpdate) |
2111 | { | 2135 | { |
2112 | if (_parent == null) | 2136 | if (_parent == null) |
2113 | base.RequestPhysicsterseUpdate(); | 2137 | base.RequestPhysicsterseUpdate(); |
@@ -2164,15 +2188,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2164 | Amotor = IntPtr.Zero; | 2188 | Amotor = IntPtr.Zero; |
2165 | } | 2189 | } |
2166 | 2190 | ||
2167 | float m_tensor = 0f; | 2191 | |
2168 | if (Environment.OSVersion.Platform == PlatformID.Unix) | ||
2169 | { | ||
2170 | m_tensor = 2f; | ||
2171 | } | ||
2172 | else | ||
2173 | { | ||
2174 | m_tensor = 5f; | ||
2175 | } | ||
2176 | 2192 | ||
2177 | float axisnum = 3; | 2193 | float axisnum = 3; |
2178 | 2194 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index c663fb0..70f0785 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -171,6 +171,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
171 | private float avMovementDivisorWalk = 1.3f; | 171 | private float avMovementDivisorWalk = 1.3f; |
172 | private float avMovementDivisorRun = 0.8f; | 172 | private float avMovementDivisorRun = 0.8f; |
173 | 173 | ||
174 | public bool meshSculptedPrim = true; | ||
175 | |||
176 | public float meshSculptLOD = 32; | ||
177 | public float MeshSculptphysicalLOD = 16; | ||
178 | |||
179 | public float geomDefaultDensity = 10.000006836f; | ||
180 | |||
181 | public int geomContactPointsStartthrottle = 3; | ||
182 | public int geomUpdatesPerThrottledUpdate = 15; | ||
183 | |||
184 | public float bodyPIDD = 35f; | ||
185 | public float bodyPIDG = 25; | ||
186 | |||
187 | public int geomCrossingFailuresBeforeOutofbounds = 5; | ||
188 | |||
189 | public float bodyMotorJointMaxforceTensor = 2; | ||
190 | |||
191 | public int bodyFramesAutoDisable = 20; | ||
192 | |||
174 | private float[] _heightmap; | 193 | private float[] _heightmap; |
175 | 194 | ||
176 | private float[] _watermap; | 195 | private float[] _watermap; |
@@ -320,17 +339,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
320 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 339 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); |
321 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 340 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
322 | 341 | ||
342 | geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); | ||
343 | geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); | ||
344 | geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_faiures_before_outofbounds", 5); | ||
345 | |||
346 | geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); | ||
347 | bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); | ||
348 | |||
349 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); | ||
350 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); | ||
351 | |||
352 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); | ||
353 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | ||
354 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | ||
355 | |||
356 | |||
323 | if (Environment.OSVersion.Platform == PlatformID.Unix) | 357 | if (Environment.OSVersion.Platform == PlatformID.Unix) |
324 | { | 358 | { |
325 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 3200.0f); | 359 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 3200.0f); |
326 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f); | 360 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f); |
327 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f); | 361 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f); |
362 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f); | ||
363 | |||
328 | } | 364 | } |
329 | else | 365 | else |
330 | { | 366 | { |
331 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); | 367 | avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f); |
332 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); | 368 | avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f); |
333 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); | 369 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); |
370 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f); | ||
334 | } | 371 | } |
335 | } | 372 | } |
336 | } | 373 | } |
@@ -765,7 +802,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
765 | d.JointAttach(joint, b1, b2); | 802 | d.JointAttach(joint, b1, b2); |
766 | } | 803 | } |
767 | collision_accounting_events(p1, p2, max_collision_depth); | 804 | collision_accounting_events(p1, p2, max_collision_depth); |
768 | if (count > 3) | 805 | if (count > geomContactPointsStartthrottle) |
769 | { | 806 | { |
770 | // If there are more then 3 contact points, it's likely | 807 | // If there are more then 3 contact points, it's likely |
771 | // that we've got a pile of objects | 808 | // that we've got a pile of objects |
@@ -1117,7 +1154,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1117 | /// support simple box & hollow box now; later, more shapes | 1154 | /// support simple box & hollow box now; later, more shapes |
1118 | if (needsMeshing(pbs)) | 1155 | if (needsMeshing(pbs)) |
1119 | { | 1156 | { |
1120 | mesh = mesher.CreateMesh(primName, pbs, size); | 1157 | mesh = mesher.CreateMesh(primName, pbs, size, 32f); |
1121 | } | 1158 | } |
1122 | 1159 | ||
1123 | break; | 1160 | break; |
@@ -1474,6 +1511,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1474 | /// <returns></returns> | 1511 | /// <returns></returns> |
1475 | public bool needsMeshing(PrimitiveBaseShape pbs) | 1512 | public bool needsMeshing(PrimitiveBaseShape pbs) |
1476 | { | 1513 | { |
1514 | if (pbs.SculptEntry && !meshSculptedPrim) | ||
1515 | { | ||
1516 | return false; | ||
1517 | } | ||
1518 | |||
1477 | if (pbs.ProfileHollow != 0) | 1519 | if (pbs.ProfileHollow != 0) |
1478 | return true; | 1520 | return true; |
1479 | 1521 | ||
@@ -1495,7 +1537,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1495 | return true; | 1537 | return true; |
1496 | 1538 | ||
1497 | if (pbs.ProfileShape == ProfileShape.EquilateralTriangle) | 1539 | if (pbs.ProfileShape == ProfileShape.EquilateralTriangle) |
1498 | return true; | 1540 | return true; |
1541 | |||
1542 | |||
1499 | 1543 | ||
1500 | return false; | 1544 | return false; |
1501 | } | 1545 | } |
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 43bf251..f264248 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -242,6 +242,40 @@ av_movement_divisor_walk = 1.3 | |||
242 | ; speed of movement with Always Run on | 242 | ; speed of movement with Always Run on |
243 | av_movement_divisor_run = 0.8 | 243 | av_movement_divisor_run = 0.8 |
244 | 244 | ||
245 | ; # Object options | ||
246 | ; used in the mass calculation. | ||
247 | geometry_default_density = 10.000006836 | ||
248 | |||
249 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep | ||
250 | body_frames_auto_disable = 20 | ||
251 | |||
252 | ; used to control llMove2Target | ||
253 | body_pid_derivative = 35 | ||
254 | body_pid_gain = 25 | ||
255 | |||
256 | ; amount of time a geom/body will try to cross a region border before it gets disabled | ||
257 | geom_crossing_faiures_before_outofbounds = 5 | ||
258 | |||
259 | ; start throttling the object updates if object comes in contact with 3 or more other objects | ||
260 | geom_contactpoints_start_throttling = 3 | ||
261 | |||
262 | ; send 1 update for every x updates below when throttled | ||
263 | geom_updates_before_throttled_update = 15 | ||
264 | |||
265 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified | ||
266 | body_motor_joint_maxforce_tensor_linux = 2 | ||
267 | body_motor_joint_maxforce_tensor_win = 5 | ||
268 | |||
269 | ; # Sculpted Prim settings | ||
270 | |||
271 | ; Do we want to mesh sculpted prim to collide like they look? | ||
272 | mesh_sculpted_prim = true | ||
273 | |||
274 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
275 | mesh_lod = 32 | ||
276 | |||
277 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies | ||
278 | mesh_physical_lod = 16 | ||
245 | 279 | ||
246 | [RemoteAdmin] | 280 | [RemoteAdmin] |
247 | enabled = false | 281 | enabled = false |