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author | Justin Clark-Casey (justincc) | 2012-10-30 01:40:59 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-10-30 01:40:59 +0000 |
commit | ff6c69000e3f192f81e7408a522b78d91521a5ff (patch) | |
tree | b4e815c39703f153ba92180a8e3b5104c465c3e7 | |
parent | Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining... (diff) | |
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 2637295..5a0b8d1 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -3364,6 +3364,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
3364 | m_taintshape = true; | 3364 | m_taintshape = true; |
3365 | _parent_scene.AddPhysicsActorTaint(this); | 3365 | _parent_scene.AddPhysicsActorTaint(this); |
3366 | } | 3366 | } |
3367 | else | ||
3368 | { | ||
3369 | m_log.WarnFormat( | ||
3370 | "[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}", | ||
3371 | _pbs.SculptTexture, Name, _position, _parent_scene.Name); | ||
3372 | } | ||
3367 | } | 3373 | } |
3368 | } | 3374 | } |
3369 | } \ No newline at end of file | 3375 | } \ No newline at end of file |