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authorMelanie2013-01-09 00:21:43 +0000
committerMelanie2013-01-09 00:21:43 +0000
commite4fad4a09d6b215337ad677887a3e345d5a2c99b (patch)
tree79f32e4bd1faba3b07b3f5cc848984e2d88c6eab
parentRevert "Prevent empty Anim Packs" (diff)
parentBulletSim: Fix hover height (boats float at the correct level). (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs16
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt4
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs64
3 files changed, 45 insertions, 39 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index eb695d9..c34c05a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -856,6 +856,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
856 // The movement computed in the linear motor is relative to the vehicle 856 // The movement computed in the linear motor is relative to the vehicle
857 // coordinates. Rotate the movement to world coordinates. 857 // coordinates. Rotate the movement to world coordinates.
858 linearMotorContribution *= VehicleOrientation; 858 linearMotorContribution *= VehicleOrientation;
859 // All the contributions after this are world relative (mostly Z modifications)
859 860
860 // ================================================================== 861 // ==================================================================
861 // Buoyancy: force to overcome gravity. 862 // Buoyancy: force to overcome gravity.
@@ -982,14 +983,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin
982 float verticalCorrectionVelocity = verticalError / m_VhoverTimescale; 983 float verticalCorrectionVelocity = verticalError / m_VhoverTimescale;
983 984
984 // TODO: implement m_VhoverEfficiency correctly 985 // TODO: implement m_VhoverEfficiency correctly
985 if (Math.Abs(verticalError) > m_VhoverEfficiency) 986 ret = new Vector3(0f, 0f, verticalCorrectionVelocity);
986 {
987 ret = new Vector3(0f, 0f, verticalCorrectionVelocity);
988 }
989 } 987 }
990 988
991 VDetailLog("{0}, MoveLinear,hover,pos={1},ret={2},hoverTS={3},height={4},target={5}", 989 VDetailLog("{0}, MoveLinear,hover,pos={1},eff={2},hoverTS={3},height={4},target={5},ret={6}",
992 Prim.LocalID, VehiclePosition, ret, m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight); 990 Prim.LocalID, VehiclePosition, m_VhoverEfficiency, m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight, ret);
993 } 991 }
994 992
995 return ret; 993 return ret;
@@ -1238,6 +1236,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1238 Vector3 movingDirection = VehicleVelocity; 1236 Vector3 movingDirection = VehicleVelocity;
1239 movingDirection.Normalize(); 1237 movingDirection.Normalize();
1240 1238
1239 // If the vehicle is going backward, it is still pointing forward
1240 movingDirection *= Math.Sign(VehicleForwardSpeed);
1241
1241 // The direction the vehicle is pointing 1242 // The direction the vehicle is pointing
1242 Vector3 pointingDirection = Vector3.UnitX * VehicleOrientation; 1243 Vector3 pointingDirection = Vector3.UnitX * VehicleOrientation;
1243 pointingDirection.Normalize(); 1244 pointingDirection.Normalize();
@@ -1246,6 +1247,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1246 Vector3 deflectionError = movingDirection - pointingDirection; 1247 Vector3 deflectionError = movingDirection - pointingDirection;
1247 1248
1248 // Don't try to correct very large errors (not our job) 1249 // Don't try to correct very large errors (not our job)
1250 // if (Math.Abs(deflectionError.X) > PIOverFour) deflectionError.X = PIOverTwo * Math.Sign(deflectionError.X);
1251 // if (Math.Abs(deflectionError.Y) > PIOverFour) deflectionError.Y = PIOverTwo * Math.Sign(deflectionError.Y);
1252 // if (Math.Abs(deflectionError.Z) > PIOverFour) deflectionError.Z = PIOverTwo * Math.Sign(deflectionError.Z);
1249 if (Math.Abs(deflectionError.X) > PIOverFour) deflectionError.X = 0f; 1253 if (Math.Abs(deflectionError.X) > PIOverFour) deflectionError.X = 0f;
1250 if (Math.Abs(deflectionError.Y) > PIOverFour) deflectionError.Y = 0f; 1254 if (Math.Abs(deflectionError.Y) > PIOverFour) deflectionError.Y = 0f;
1251 if (Math.Abs(deflectionError.Z) > PIOverFour) deflectionError.Z = 0f; 1255 if (Math.Abs(deflectionError.Z) > PIOverFour) deflectionError.Z = 0f;
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
index 794a6af..29bd4e4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
+++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt
@@ -1,9 +1,9 @@
1CURRENT PRIORITIES 1CURRENT PRIORITIES
2================================================= 2=================================================
3Avatars walking up stairs 3Avatars walking up stairs (HALF DONE)
4Vehicle movement on terrain smoothness 4Vehicle movement on terrain smoothness
5limitMotorUp calibration (more down?) 5limitMotorUp calibration (more down?)
6Preferred orientatino angular correction fix 6Preferred orientation angular correction fix
7Surfboard go wonky when turning 7Surfboard go wonky when turning
8 Angular motor direction is global coordinates rather than local coordinates? 8 Angular motor direction is global coordinates rather than local coordinates?
9Boats float low in the water 9Boats float low in the water
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 79cec04..4bbcb7c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -324,44 +324,44 @@ namespace OpenSim.Region.ScriptEngine.XEngine
324 HandleShowStatus); 324 HandleShowStatus);
325 325
326 MainConsole.Instance.Commands.AddCommand( 326 MainConsole.Instance.Commands.AddCommand(
327 "Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information", 327 "Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
328 "Show information on all scripts known to the script engine.\n" 328 "Show information on all scripts known to the script engine.\n"
329 + "If a <script-item-uuid> is given then only information on that script will be shown.", 329 + "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
330 HandleShowScripts); 330 HandleShowScripts);
331 331
332 MainConsole.Instance.Commands.AddCommand( 332 MainConsole.Instance.Commands.AddCommand(
333 "Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information", 333 "Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
334 "Synonym for scripts show command", HandleShowScripts); 334 "Synonym for scripts show command", HandleShowScripts);
335 335
336 MainConsole.Instance.Commands.AddCommand( 336 MainConsole.Instance.Commands.AddCommand(
337 "Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts", 337 "Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
338 "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a" 338 "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
339 + " script that is currently processing an event.\n" 339 + " script that is currently processing an event.\n"
340 + "Suspended scripts will continue to accumulate events but won't process them.\n" 340 + "Suspended scripts will continue to accumulate events but won't process them.\n"
341 + "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.", 341 + "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
342 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript)); 342 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
343 343
344 MainConsole.Instance.Commands.AddCommand( 344 MainConsole.Instance.Commands.AddCommand(
345 "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts", 345 "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
346 "Resumes all currently suspended scripts.\n" 346 "Resumes all currently suspended scripts.\n"
347 + "Resumed scripts will process all events accumulated whilst suspended.\n" 347 + "Resumed scripts will process all events accumulated whilst suspended.\n"
348 + "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", 348 + "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
349 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); 349 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
350 350
351 MainConsole.Instance.Commands.AddCommand( 351 MainConsole.Instance.Commands.AddCommand(
352 "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts", 352 "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
353 "Stops all running scripts.\n" 353 "Stops all running scripts.\n"
354 + "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", 354 + "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
355 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); 355 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
356 356
357 MainConsole.Instance.Commands.AddCommand( 357 MainConsole.Instance.Commands.AddCommand(
358 "Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts", 358 "Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
359 "Starts all stopped scripts.\n" 359 "Starts all stopped scripts.\n"
360 + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", 360 + "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
361 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); 361 (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
362 362
363 MainConsole.Instance.Commands.AddCommand( 363 MainConsole.Instance.Commands.AddCommand(
364 "Scripts", false, "debug script log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script", 364 "Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
365 "Activates or deactivates extra debug logging for the given script.\n" 365 "Activates or deactivates extra debug logging for the given script.\n"
366 + "Level == 0, deactivate extra debug logging.\n" 366 + "Level == 0, deactivate extra debug logging.\n"
367 + "Level >= 1, log state changes.\n" 367 + "Level >= 1, log state changes.\n"
@@ -478,29 +478,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
478 return; 478 return;
479 } 479 }
480 480
481 rawItemId = cmdparams[2]; 481 for (int i = 2; i < cmdparams.Length; i++)
482
483 if (!UUID.TryParse(rawItemId, out itemId))
484 { 482 {
485 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId); 483 rawItemId = cmdparams[i];
486 return; 484
487 } 485 if (!UUID.TryParse(rawItemId, out itemId))
488
489 if (itemId != UUID.Zero)
490 {
491 IScriptInstance instance = GetInstance(itemId);
492 if (instance == null)
493 { 486 {
494 // Commented out for now since this will cause false reports on simulators with more than 487 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
495 // one scene where the current command line set region is 'root' (which causes commands to 488 continue;
496 // go to both regions... (sigh)
497// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
498 return;
499 } 489 }
500 else 490
491 if (itemId != UUID.Zero)
501 { 492 {
502 action(instance); 493 IScriptInstance instance = GetInstance(itemId);
503 return; 494 if (instance == null)
495 {
496 // Commented out for now since this will cause false reports on simulators with more than
497 // one scene where the current command line set region is 'root' (which causes commands to
498 // go to both regions... (sigh)
499 // MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
500 continue;
501 }
502 else
503 {
504 action(instance);
505 }
504 } 506 }
505 } 507 }
506 } 508 }