diff options
author | teravus | 2013-06-11 08:56:20 -0500 |
---|---|---|
committer | teravus | 2013-06-11 08:56:20 -0500 |
commit | d47a18fd09cfa7abc5fbd646a7a8edbec12c870c (patch) | |
tree | d069d79cbcad4cb4b43fe8e37c02fd8b19db0eb5 | |
parent | Adjust output of llRot2Axis and llRot2Angle to match domains SL(tm) uses. Add... (diff) | |
download | opensim-SC_OLD-d47a18fd09cfa7abc5fbd646a7a8edbec12c870c.zip opensim-SC_OLD-d47a18fd09cfa7abc5fbd646a7a8edbec12c870c.tar.gz opensim-SC_OLD-d47a18fd09cfa7abc5fbd646a7a8edbec12c870c.tar.bz2 opensim-SC_OLD-d47a18fd09cfa7abc5fbd646a7a8edbec12c870c.tar.xz |
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
* Has a prim table migration.. that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
-rw-r--r-- | OpenSim/Data/SQLite/Resources/RegionStore.migrations | 8 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteSimulationData.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 5 |
3 files changed, 35 insertions, 2 deletions
diff --git a/OpenSim/Data/SQLite/Resources/RegionStore.migrations b/OpenSim/Data/SQLite/Resources/RegionStore.migrations index c6f4b48..bff039d 100644 --- a/OpenSim/Data/SQLite/Resources/RegionStore.migrations +++ b/OpenSim/Data/SQLite/Resources/RegionStore.migrations | |||
@@ -592,3 +592,11 @@ ALTER TABLE prims ADD COLUMN `Friction` double NOT NULL default '0.6'; | |||
592 | ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5'; | 592 | ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5'; |
593 | 593 | ||
594 | COMMIT; | 594 | COMMIT; |
595 | |||
596 | :VERSION 29 #---------------- Keyframes | ||
597 | |||
598 | BEGIN; | ||
599 | |||
600 | ALTER TABLE prims ADD COLUMN `KeyframeMotion` blob; | ||
601 | |||
602 | COMMIT; | ||
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index d4734a6..70b76c9 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs | |||
@@ -732,6 +732,8 @@ namespace OpenSim.Data.SQLite | |||
732 | } | 732 | } |
733 | 733 | ||
734 | SceneObjectGroup group = new SceneObjectGroup(prim); | 734 | SceneObjectGroup group = new SceneObjectGroup(prim); |
735 | if (prim.KeyframeMotion != null) | ||
736 | prim.KeyframeMotion.UpdateSceneObject(group); | ||
735 | createdObjects.Add(group.UUID, group); | 737 | createdObjects.Add(group.UUID, group); |
736 | retvals.Add(group); | 738 | retvals.Add(group); |
737 | LoadItems(prim); | 739 | LoadItems(prim); |
@@ -1241,6 +1243,7 @@ namespace OpenSim.Data.SQLite | |||
1241 | createCol(prims, "Friction", typeof(Double)); | 1243 | createCol(prims, "Friction", typeof(Double)); |
1242 | createCol(prims, "Restitution", typeof(Double)); | 1244 | createCol(prims, "Restitution", typeof(Double)); |
1243 | 1245 | ||
1246 | createCol(prims, "KeyframeMotion", typeof(Byte[])); | ||
1244 | // Add in contraints | 1247 | // Add in contraints |
1245 | prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; | 1248 | prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; |
1246 | 1249 | ||
@@ -1736,6 +1739,20 @@ namespace OpenSim.Data.SQLite | |||
1736 | prim.Friction = Convert.ToSingle(row["Friction"]); | 1739 | prim.Friction = Convert.ToSingle(row["Friction"]); |
1737 | prim.Restitution = Convert.ToSingle(row["Restitution"]); | 1740 | prim.Restitution = Convert.ToSingle(row["Restitution"]); |
1738 | 1741 | ||
1742 | |||
1743 | if (!(row["KeyframeMotion"] is DBNull)) | ||
1744 | { | ||
1745 | Byte[] data = (byte[])row["KeyframeMotion"]; | ||
1746 | if (data.Length > 0) | ||
1747 | prim.KeyframeMotion = KeyframeMotion.FromData(null, data); | ||
1748 | else | ||
1749 | prim.KeyframeMotion = null; | ||
1750 | } | ||
1751 | else | ||
1752 | { | ||
1753 | prim.KeyframeMotion = null; | ||
1754 | } | ||
1755 | |||
1739 | return prim; | 1756 | return prim; |
1740 | } | 1757 | } |
1741 | 1758 | ||
@@ -2168,6 +2185,13 @@ namespace OpenSim.Data.SQLite | |||
2168 | row["GravityModifier"] = (double)prim.GravityModifier; | 2185 | row["GravityModifier"] = (double)prim.GravityModifier; |
2169 | row["Friction"] = (double)prim.Friction; | 2186 | row["Friction"] = (double)prim.Friction; |
2170 | row["Restitution"] = (double)prim.Restitution; | 2187 | row["Restitution"] = (double)prim.Restitution; |
2188 | |||
2189 | if (prim.KeyframeMotion != null) | ||
2190 | row["KeyframeMotion"] = prim.KeyframeMotion.Serialize(); | ||
2191 | else | ||
2192 | row["KeyframeMotion"] = new Byte[0]; | ||
2193 | |||
2194 | |||
2171 | } | 2195 | } |
2172 | 2196 | ||
2173 | /// <summary> | 2197 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ff3f738..482d958 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -779,7 +779,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
779 | } | 779 | } |
780 | 780 | ||
781 | // Tell the physics engines that this prim changed. | 781 | // Tell the physics engines that this prim changed. |
782 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 782 | if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null) |
783 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | ||
783 | } | 784 | } |
784 | catch (Exception e) | 785 | catch (Exception e) |
785 | { | 786 | { |
@@ -892,7 +893,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
892 | //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString()); | 893 | //m_log.Info("[PART]: RO2:" + actor.Orientation.ToString()); |
893 | } | 894 | } |
894 | 895 | ||
895 | if (ParentGroup != null) | 896 | if (ParentGroup != null && ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null) |
896 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 897 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
897 | //} | 898 | //} |
898 | } | 899 | } |