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author | Justin Clark-Casey (justincc) | 2012-07-20 21:08:04 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-20 21:08:04 +0100 |
commit | bcfc392edfb09adbd1cfb21843f2505d9a2adb57 (patch) | |
tree | 105aa10257a940c36c76d7f5d1f7fb3f05a88e85 | |
parent | Enables support for UUIDs to be returned in lists from (diff) | |
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As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()
This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 1 |
2 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3844753..f2c8b60 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -68,6 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
68 | private const int AGENT = 1; | 68 | private const int AGENT = 1; |
69 | private const int AGENT_BY_USERNAME = 0x10; | 69 | private const int AGENT_BY_USERNAME = 0x10; |
70 | private const int NPC = 0x20; | 70 | private const int NPC = 0x20; |
71 | private const int OS_NPC = 0x01000000; | ||
71 | private const int ACTIVE = 2; | 72 | private const int ACTIVE = 2; |
72 | private const int PASSIVE = 4; | 73 | private const int PASSIVE = 4; |
73 | private const int SCRIPTED = 8; | 74 | private const int SCRIPTED = 8; |
@@ -220,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
220 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 221 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
221 | 222 | ||
222 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 223 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
223 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 224 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
224 | { | 225 | { |
225 | sensedEntities.AddRange(doAgentSensor(ts)); | 226 | sensedEntities.AddRange(doAgentSensor(ts)); |
226 | } | 227 | } |
@@ -479,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
479 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 480 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
480 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 481 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
481 | 482 | ||
482 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 483 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
483 | { | 484 | { |
484 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 485 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
485 | if (npcData == null || !npcData.SenseAsAgent) | 486 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index b6c21e6..c3eada0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,6 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
59 | 60 | ||
60 | public const int CONTROL_FWD = 1; | 61 | public const int CONTROL_FWD = 1; |
61 | public const int CONTROL_BACK = 2; | 62 | public const int CONTROL_BACK = 2; |