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author | Justin Clark-Casey (justincc) | 2011-07-21 03:10:28 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-21 03:10:28 +0100 |
commit | 703d130e965339a2432ff9619721f02206be7d24 (patch) | |
tree | fb5d58135d6e7af00d773b7dd54d4e26586523c7 | |
parent | make default TextureOnMapTile true for the older map imager (diff) | |
parent | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsScene.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 6 |
3 files changed, 3 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f74f263..4629757 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4533,7 +4533,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4533 | { | 4533 | { |
4534 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it | 4534 | // It's not phantom anymore. So make sure the physics engine get's knowledge of it |
4535 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 4535 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
4536 | LocalId, | ||
4537 | string.Format("{0}/{1}", Name, UUID), | 4536 | string.Format("{0}/{1}", Name, UUID), |
4538 | Shape, | 4537 | Shape, |
4539 | AbsolutePosition, | 4538 | AbsolutePosition, |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 28ace34..3870411 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -88,23 +88,9 @@ namespace OpenSim.Region.Physics.Manager | |||
88 | 88 | ||
89 | public abstract void RemovePrim(PhysicsActor prim); | 89 | public abstract void RemovePrim(PhysicsActor prim); |
90 | 90 | ||
91 | //public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
92 | // Vector3 size, Quaternion rotation); //To be removed - Actually removed! | ||
93 | |||
94 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 91 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
95 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | 92 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); |
96 | 93 | ||
97 | public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
98 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
99 | { | ||
100 | PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
101 | |||
102 | if (ret != null) | ||
103 | ret.LocalID = localID; | ||
104 | |||
105 | return ret; | ||
106 | } | ||
107 | |||
108 | public virtual float TimeDilation | 94 | public virtual float TimeDilation |
109 | { | 95 | { |
110 | get { return 1.0f; } | 96 | get { return 1.0f; } |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 6fda32d..a307469 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1677,7 +1677,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1677 | } | 1677 | } |
1678 | 1678 | ||
1679 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | 1679 | private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, |
1680 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical) | 1680 | IMesh mesh, PrimitiveBaseShape pbs, bool isphysical, uint localID) |
1681 | { | 1681 | { |
1682 | Vector3 pos = position; | 1682 | Vector3 pos = position; |
1683 | Vector3 siz = size; | 1683 | Vector3 siz = size; |
@@ -1691,7 +1691,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1691 | lock (_prims) | 1691 | lock (_prims) |
1692 | _prims.Add(newPrim); | 1692 | _prims.Add(newPrim); |
1693 | } | 1693 | } |
1694 | 1694 | newPrim.LocalID = localID; | |
1695 | return newPrim; | 1695 | return newPrim; |
1696 | } | 1696 | } |
1697 | 1697 | ||
@@ -1733,7 +1733,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1733 | // } | 1733 | // } |
1734 | // } | 1734 | // } |
1735 | 1735 | ||
1736 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical); | 1736 | result = AddPrim(primName, position, size, rotation, mesh, pbs, isPhysical, localid); |
1737 | 1737 | ||
1738 | return result; | 1738 | return result; |
1739 | } | 1739 | } |