diff options
Deleted the AssetDownload module (and directory), as this module/code hasn't been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs.
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs | 228 |
1 files changed, 0 insertions, 228 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs deleted file mode 100644 index f907ecd..0000000 --- a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs +++ /dev/null | |||
@@ -1,228 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenMetaverse.Packets; | ||
31 | using Nini.Config; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Environment.Interfaces; | ||
34 | using OpenSim.Region.Environment.Scenes; | ||
35 | |||
36 | namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload | ||
37 | { | ||
38 | public class AssetDownloadModule : IRegionModule | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// Asset requests with data which are ready to be sent back to requesters. This includes textures. | ||
42 | /// </summary> | ||
43 | private List<AssetRequest> AssetRequests; | ||
44 | |||
45 | private Scene m_scene; | ||
46 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | ||
47 | |||
48 | /// | ||
49 | /// Assets requests (for each user) which are waiting for asset server data. This includes texture requests | ||
50 | /// </summary> | ||
51 | private Dictionary<UUID, Dictionary<UUID, AssetRequest>> RequestedAssets; | ||
52 | |||
53 | public AssetDownloadModule() | ||
54 | { | ||
55 | RequestedAssets = new Dictionary<UUID, Dictionary<UUID, AssetRequest>>(); | ||
56 | AssetRequests = new List<AssetRequest>(); | ||
57 | } | ||
58 | |||
59 | #region IRegionModule Members | ||
60 | |||
61 | public void Initialise(Scene scene, IConfigSource config) | ||
62 | { | ||
63 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | ||
64 | { | ||
65 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | ||
66 | // scene.EventManager.OnNewClient += NewClient; | ||
67 | } | ||
68 | |||
69 | if (m_scene == null) | ||
70 | { | ||
71 | m_scene = scene; | ||
72 | // m_thread = new Thread(new ThreadStart(RunAssetQueue)); | ||
73 | // m_thread.Name = "AssetDownloadQueueThread"; | ||
74 | // m_thread.IsBackground = true; | ||
75 | // m_thread.Start(); | ||
76 | // OpenSim.Framework.ThreadTracker.Add(m_thread); | ||
77 | } | ||
78 | } | ||
79 | |||
80 | public void PostInitialise() | ||
81 | { | ||
82 | } | ||
83 | |||
84 | public void Close() | ||
85 | { | ||
86 | } | ||
87 | |||
88 | public string Name | ||
89 | { | ||
90 | get { return "AssetDownloadModule"; } | ||
91 | } | ||
92 | |||
93 | public bool IsSharedModule | ||
94 | { | ||
95 | get { return true; } | ||
96 | } | ||
97 | |||
98 | #endregion | ||
99 | |||
100 | public void NewClient(IClientAPI client) | ||
101 | { | ||
102 | // client.OnRequestAsset += AddAssetRequest; | ||
103 | } | ||
104 | |||
105 | /// <summary> | ||
106 | /// Make an asset request the result of which will be packeted up and sent directly back to the client. | ||
107 | /// </summary> | ||
108 | /// <param name="userInfo"></param> | ||
109 | /// <param name="transferRequest"></param> | ||
110 | public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest) | ||
111 | { | ||
112 | UUID requestID = UUID.Zero; | ||
113 | byte source = 2; | ||
114 | if (transferRequest.TransferInfo.SourceType == 2) | ||
115 | { | ||
116 | //direct asset request | ||
117 | requestID = new UUID(transferRequest.TransferInfo.Params, 0); | ||
118 | } | ||
119 | else if (transferRequest.TransferInfo.SourceType == 3) | ||
120 | { | ||
121 | //inventory asset request | ||
122 | requestID = new UUID(transferRequest.TransferInfo.Params, 80); | ||
123 | source = 3; | ||
124 | //Console.WriteLine("asset request " + requestID); | ||
125 | } | ||
126 | |||
127 | //not found asset | ||
128 | // so request from asset server | ||
129 | Dictionary<UUID, AssetRequest> userRequests = null; | ||
130 | if (RequestedAssets.TryGetValue(userInfo.AgentId, out userRequests)) | ||
131 | { | ||
132 | if (!userRequests.ContainsKey(requestID)) | ||
133 | { | ||
134 | AssetRequest request = new AssetRequest(); | ||
135 | request.RequestUser = userInfo; | ||
136 | request.RequestAssetID = requestID; | ||
137 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
138 | request.AssetRequestSource = source; | ||
139 | request.Params = transferRequest.TransferInfo.Params; | ||
140 | userRequests[requestID] = request; | ||
141 | m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); | ||
142 | } | ||
143 | } | ||
144 | else | ||
145 | { | ||
146 | userRequests = new Dictionary<UUID, AssetRequest>(); | ||
147 | AssetRequest request = new AssetRequest(); | ||
148 | request.RequestUser = userInfo; | ||
149 | request.RequestAssetID = requestID; | ||
150 | request.TransferRequestID = transferRequest.TransferInfo.TransferID; | ||
151 | request.AssetRequestSource = source; | ||
152 | request.Params = transferRequest.TransferInfo.Params; | ||
153 | userRequests.Add(requestID, request); | ||
154 | RequestedAssets[userInfo.AgentId] = userRequests; | ||
155 | m_scene.AssetCache.GetAsset(requestID, AssetCallback, false); | ||
156 | } | ||
157 | } | ||
158 | |||
159 | public void AssetCallback(UUID assetID, AssetBase asset) | ||
160 | { | ||
161 | if (asset != null) | ||
162 | { | ||
163 | foreach (Dictionary<UUID, AssetRequest> userRequests in RequestedAssets.Values) | ||
164 | { | ||
165 | if (userRequests.ContainsKey(assetID)) | ||
166 | { | ||
167 | AssetRequest req = userRequests[assetID]; | ||
168 | if (req != null) | ||
169 | { | ||
170 | req.AssetInf = asset; | ||
171 | req.NumPackets = CalculateNumPackets(asset.Data); | ||
172 | |||
173 | userRequests.Remove(assetID); | ||
174 | AssetRequests.Add(req); | ||
175 | } | ||
176 | } | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | |||
181 | /// <summary> | ||
182 | /// Calculate the number of packets required to send the asset to the client. | ||
183 | /// </summary> | ||
184 | /// <param name="data"></param> | ||
185 | /// <returns></returns> | ||
186 | private int CalculateNumPackets(byte[] data) | ||
187 | { | ||
188 | const uint m_maxPacketSize = 600; | ||
189 | int numPackets = 1; | ||
190 | |||
191 | if (data.LongLength > m_maxPacketSize) | ||
192 | { | ||
193 | // over max number of bytes so split up file | ||
194 | long restData = data.LongLength - m_maxPacketSize; | ||
195 | int restPackets = (int) ((restData + m_maxPacketSize - 1) / m_maxPacketSize); | ||
196 | numPackets += restPackets; | ||
197 | } | ||
198 | |||
199 | return numPackets; | ||
200 | } | ||
201 | |||
202 | #region Nested type: AssetRequest | ||
203 | |||
204 | public class AssetRequest | ||
205 | { | ||
206 | public AssetBase AssetInf; | ||
207 | public byte AssetRequestSource = 2; | ||
208 | public long DataPointer = 0; | ||
209 | public int DiscardLevel = -1; | ||
210 | public AssetBase ImageInfo; | ||
211 | public bool IsTextureRequest; | ||
212 | public int NumPackets = 0; | ||
213 | public int PacketCounter = 0; | ||
214 | public byte[] Params = null; | ||
215 | public UUID RequestAssetID; | ||
216 | public IClientAPI RequestUser; | ||
217 | public UUID TransferRequestID; | ||
218 | //public bool AssetInCache; | ||
219 | //public int TimeRequested; | ||
220 | |||
221 | public AssetRequest() | ||
222 | { | ||
223 | } | ||
224 | } | ||
225 | |||
226 | #endregion | ||
227 | } | ||
228 | } | ||