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author | Justin Clark-Casey (justincc) | 2012-04-25 00:47:32 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-04-25 00:47:32 +0100 |
commit | 39a6d7cab45597ab9b91e0af6ce378bad7fc8146 (patch) | |
tree | 871bd4b4e671280b85e6103a76fb3253d707b262 | |
parent | Improve teleport log debug and error messages to tell us who is teleporting. (diff) | |
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Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index bf5609f..0ed10d2 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
158 | // Process the baked texture array | 158 | // Process the baked texture array |
159 | if (textureEntry != null) | 159 | if (textureEntry != null) |
160 | { | 160 | { |
161 | m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); | 161 | // m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID); |
162 | 162 | ||
163 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 163 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
164 | 164 | ||
@@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
208 | ScenePresence sp = m_scene.GetScenePresence(agentId); | 208 | ScenePresence sp = m_scene.GetScenePresence(agentId); |
209 | if (sp == null) | 209 | if (sp == null) |
210 | { | 210 | { |
211 | m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); | 211 | // This is expected if the user has gone away. |
212 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId); | ||
212 | return false; | 213 | return false; |
213 | } | 214 | } |
214 | 215 | ||
@@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
337 | return false; | 338 | return false; |
338 | } | 339 | } |
339 | 340 | ||
340 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 341 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); |
341 | 342 | ||
342 | // If we only found default textures, then the appearance is not cached | 343 | // If we only found default textures, then the appearance is not cached |
343 | return (defonly ? false : true); | 344 | return (defonly ? false : true); |
@@ -483,7 +484,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
483 | ScenePresence sp = m_scene.GetScenePresence(agentid); | 484 | ScenePresence sp = m_scene.GetScenePresence(agentid); |
484 | if (sp == null) | 485 | if (sp == null) |
485 | { | 486 | { |
486 | m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); | 487 | // This is expected if the user has gone away. |
488 | // m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid); | ||
487 | return; | 489 | return; |
488 | } | 490 | } |
489 | 491 | ||