diff options
author | MW | 2007-06-09 11:13:02 +0000 |
---|---|---|
committer | MW | 2007-06-09 11:13:02 +0000 |
commit | 3658015de8f614b99f116b2971957307f0960c55 (patch) | |
tree | 491156d6c9a5319bdf032c94abd70784c157854e | |
parent | Protip: Check for obvious errors before submitting (diff) | |
download | opensim-SC_OLD-3658015de8f614b99f116b2971957307f0960c55.zip opensim-SC_OLD-3658015de8f614b99f116b2971957307f0960c55.tar.gz opensim-SC_OLD-3658015de8f614b99f116b2971957307f0960c55.tar.bz2 opensim-SC_OLD-3658015de8f614b99f116b2971957307f0960c55.tar.xz |
Number of small changes.
-rw-r--r-- | Common/OpenSim.Framework/Interfaces/IClientAPI.cs | 1 | ||||
-rw-r--r-- | OpenSim.sln | 2 | ||||
-rw-r--r-- | OpenSim.suo | bin | 374784 -> 0 bytes | |||
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.API.cs | 40 | ||||
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs | 18 | ||||
-rw-r--r-- | OpenSim/OpenSim.World/Avatar.cs | 31 | ||||
-rw-r--r-- | OpenSim/OpenSim.World/Estate/EstateManager.cs | 23 | ||||
-rw-r--r-- | OpenSim/OpenSim.World/ParcelManager.cs | 51 | ||||
-rw-r--r-- | OpenSim/OpenSim.World/World.cs | 21 | ||||
-rw-r--r-- | bin/XMLRPC.dll | bin | 40960 -> 0 bytes |
10 files changed, 111 insertions, 76 deletions
diff --git a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs index ac33649..d5b2ae4 100644 --- a/Common/OpenSim.Framework/Interfaces/IClientAPI.cs +++ b/Common/OpenSim.Framework/Interfaces/IClientAPI.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Framework.Interfaces | |||
93 | 93 | ||
94 | void OutPacket(Packet newPack); | 94 | void OutPacket(Packet newPack); |
95 | void SendWearables(AvatarWearable[] wearables); | 95 | void SendWearables(AvatarWearable[] wearables); |
96 | void SendRegionHandshake(RegionInfo regionInfo); | ||
96 | void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); | 97 | void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); |
97 | void SendLayerData(float[] map); | 98 | void SendLayerData(float[] map); |
98 | void MoveAgentIntoRegion(RegionInfo regInfo); | 99 | void MoveAgentIntoRegion(RegionInfo regInfo); |
diff --git a/OpenSim.sln b/OpenSim.sln index 5b54b05..d2036f0 100644 --- a/OpenSim.sln +++ b/OpenSim.sln | |||
@@ -1,5 +1,5 @@ | |||
1 | Microsoft Visual Studio Solution File, Format Version 9.00 | 1 | Microsoft Visual Studio Solution File, Format Version 9.00 |
2 | # Visual Studio 2005 | 2 | # Visual C# Express 2005 |
3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}" | 3 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}" |
4 | EndProject | 4 | EndProject |
5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" | 5 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" |
diff --git a/OpenSim.suo b/OpenSim.suo deleted file mode 100644 index 4ac0030..0000000 --- a/OpenSim.suo +++ /dev/null | |||
Binary files differ | |||
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs index a6e5317..9e0cd48 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs | |||
@@ -98,6 +98,46 @@ namespace OpenSim | |||
98 | /// <summary> | 98 | /// <summary> |
99 | /// | 99 | /// |
100 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="regionInfo"></param> | ||
102 | public void SendRegionHandshake(RegionInfo regionInfo) | ||
103 | { | ||
104 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
105 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
106 | |||
107 | handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor; | ||
108 | handshake.RegionInfo.IsEstateManager = false; | ||
109 | handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0; | ||
110 | handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1; | ||
111 | handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2; | ||
112 | handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3; | ||
113 | handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0; | ||
114 | handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1; | ||
115 | handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2; | ||
116 | handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3; | ||
117 | handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess; | ||
118 | handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight; | ||
119 | |||
120 | |||
121 | handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags; | ||
122 | |||
123 | handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.estateSettings.waterHeight + "\0"); | ||
124 | handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID; | ||
125 | handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0; | ||
126 | handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1; | ||
127 | handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2; | ||
128 | handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3; | ||
129 | handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0; | ||
130 | handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1; | ||
131 | handshake.RegionInfo.TerrainDetail2 =regionInfo.estateSettings.terrainDetail2; | ||
132 | handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3; | ||
133 | handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? | ||
134 | |||
135 | this.OutPacket(handshake); | ||
136 | } | ||
137 | |||
138 | /// <summary> | ||
139 | /// | ||
140 | /// </summary> | ||
101 | /// <param name="regInfo"></param> | 141 | /// <param name="regInfo"></param> |
102 | public void MoveAgentIntoRegion(RegionInfo regInfo) | 142 | public void MoveAgentIntoRegion(RegionInfo regInfo) |
103 | { | 143 | { |
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs index 8b94a82..d36e579 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs | |||
@@ -457,19 +457,31 @@ namespace OpenSim | |||
457 | #region Parcel related packets | 457 | #region Parcel related packets |
458 | case PacketType.ParcelPropertiesRequest: | 458 | case PacketType.ParcelPropertiesRequest: |
459 | ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack; | 459 | ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack; |
460 | if(OnParcelPropertiesRequest != null) | ||
461 | { | ||
460 | OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this); | 462 | OnParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West), (int)Math.Round(propertiesRequest.ParcelData.South), (int)Math.Round(propertiesRequest.ParcelData.East), (int)Math.Round(propertiesRequest.ParcelData.North), propertiesRequest.ParcelData.SequenceID, propertiesRequest.ParcelData.SnapSelection, this); |
463 | } | ||
461 | break; | 464 | break; |
462 | case PacketType.ParcelDivide: | 465 | case PacketType.ParcelDivide: |
463 | ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack; | 466 | ParcelDividePacket parcelDivide = (ParcelDividePacket)Pack; |
464 | OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this); | 467 | if (OnParcelDivideRequest != null) |
468 | { | ||
469 | OnParcelDivideRequest((int)Math.Round(parcelDivide.ParcelData.West), (int)Math.Round(parcelDivide.ParcelData.South), (int)Math.Round(parcelDivide.ParcelData.East), (int)Math.Round(parcelDivide.ParcelData.North), this); | ||
470 | } | ||
465 | break; | 471 | break; |
466 | case PacketType.ParcelJoin: | 472 | case PacketType.ParcelJoin: |
467 | ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack; | 473 | ParcelJoinPacket parcelJoin = (ParcelJoinPacket)Pack; |
468 | OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this); | 474 | if (OnParcelJoinRequest != null) |
475 | { | ||
476 | OnParcelJoinRequest((int)Math.Round(parcelJoin.ParcelData.West), (int)Math.Round(parcelJoin.ParcelData.South), (int)Math.Round(parcelJoin.ParcelData.East), (int)Math.Round(parcelJoin.ParcelData.North), this); | ||
477 | } | ||
469 | break; | 478 | break; |
470 | case PacketType.ParcelPropertiesUpdate: | 479 | case PacketType.ParcelPropertiesUpdate: |
471 | ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack; | 480 | ParcelPropertiesUpdatePacket updatePacket = (ParcelPropertiesUpdatePacket)Pack; |
472 | OnParcelPropertiesUpdateRequest(updatePacket, this); | 481 | if (OnParcelPropertiesUpdateRequest != null) |
482 | { | ||
483 | OnParcelPropertiesUpdateRequest(updatePacket, this); | ||
484 | } | ||
473 | break; | 485 | break; |
474 | #endregion | 486 | #endregion |
475 | 487 | ||
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs index 6a4c0f8..c251d57 100644 --- a/OpenSim/OpenSim.World/Avatar.cs +++ b/OpenSim/OpenSim.World/Avatar.cs | |||
@@ -175,38 +175,7 @@ namespace OpenSim.world | |||
175 | /// </summary> | 175 | /// </summary> |
176 | public void SendRegionHandshake() | 176 | public void SendRegionHandshake() |
177 | { | 177 | { |
178 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
179 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
180 | 178 | ||
181 | handshake.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor; | ||
182 | handshake.RegionInfo.IsEstateManager = false; | ||
183 | handshake.RegionInfo.TerrainHeightRange00 = m_regInfo.estateSettings.terrainHeightRange0; | ||
184 | handshake.RegionInfo.TerrainHeightRange01 = m_regInfo.estateSettings.terrainHeightRange1; | ||
185 | handshake.RegionInfo.TerrainHeightRange10 = m_regInfo.estateSettings.terrainHeightRange2; | ||
186 | handshake.RegionInfo.TerrainHeightRange11 = m_regInfo.estateSettings.terrainHeightRange3; | ||
187 | handshake.RegionInfo.TerrainStartHeight00 = m_regInfo.estateSettings.terrainStartHeight0; | ||
188 | handshake.RegionInfo.TerrainStartHeight01 = m_regInfo.estateSettings.terrainStartHeight1; | ||
189 | handshake.RegionInfo.TerrainStartHeight10 = m_regInfo.estateSettings.terrainStartHeight2; | ||
190 | handshake.RegionInfo.TerrainStartHeight11 = m_regInfo.estateSettings.terrainStartHeight3; | ||
191 | handshake.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; | ||
192 | handshake.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight; | ||
193 | |||
194 | |||
195 | handshake.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; | ||
196 | |||
197 | handshake.RegionInfo.SimName = _enc.GetBytes(m_regInfo.estateSettings.waterHeight + "\0"); | ||
198 | handshake.RegionInfo.SimOwner = m_regInfo.MasterAvatarAssignedUUID; | ||
199 | handshake.RegionInfo.TerrainBase0 = m_regInfo.estateSettings.terrainBase0; | ||
200 | handshake.RegionInfo.TerrainBase1 = m_regInfo.estateSettings.terrainBase1; | ||
201 | handshake.RegionInfo.TerrainBase2 = m_regInfo.estateSettings.terrainBase2; | ||
202 | handshake.RegionInfo.TerrainBase3 = m_regInfo.estateSettings.terrainBase3; | ||
203 | handshake.RegionInfo.TerrainDetail0 = m_regInfo.estateSettings.terrainDetail0; | ||
204 | handshake.RegionInfo.TerrainDetail1 = m_regInfo.estateSettings.terrainDetail1; | ||
205 | handshake.RegionInfo.TerrainDetail2 = m_regInfo.estateSettings.terrainDetail2; | ||
206 | handshake.RegionInfo.TerrainDetail3 = m_regInfo.estateSettings.terrainDetail3; | ||
207 | handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? | ||
208 | |||
209 | this.ControllingClient.OutPacket(handshake); | ||
210 | } | 179 | } |
211 | 180 | ||
212 | /// <summary> | 181 | /// <summary> |
diff --git a/OpenSim/OpenSim.World/Estate/EstateManager.cs b/OpenSim/OpenSim.World/Estate/EstateManager.cs index 85d9b0c..c94587a 100644 --- a/OpenSim/OpenSim.World/Estate/EstateManager.cs +++ b/OpenSim/OpenSim.World/Estate/EstateManager.cs | |||
@@ -217,18 +217,22 @@ namespace OpenSim.world.Estate | |||
217 | 217 | ||
218 | public void sendRegionInfoPacketToAll() | 218 | public void sendRegionInfoPacketToAll() |
219 | { | 219 | { |
220 | foreach (OpenSim.world.Avatar av in m_world.Avatars.Values) | 220 | List<Avatar> avatars = m_world.RequestAvatarList(); |
221 | { | 221 | |
222 | this.sendRegionInfoPacket(av.ControllingClient); | 222 | for (int i = 0; i < avatars.Count; i++) |
223 | } | 223 | { |
224 | this.sendRegionInfoPacket(avatars[i].ControllingClient); | ||
225 | } | ||
224 | } | 226 | } |
225 | 227 | ||
226 | public void sendRegionHandshakeToAll() | 228 | public void sendRegionHandshakeToAll() |
227 | { | 229 | { |
228 | foreach (OpenSim.world.Avatar av in m_world.Avatars.Values) | 230 | List<Avatar> avatars = m_world.RequestAvatarList(); |
231 | |||
232 | for (int i = 0; i < avatars.Count; i++) | ||
229 | { | 233 | { |
230 | av.SendRegionHandshake(); | 234 | this.sendRegionHandshake(avatars[i].ControllingClient); |
231 | } | 235 | } |
232 | } | 236 | } |
233 | 237 | ||
234 | public void sendRegionInfoPacket(IClientAPI remote_client) | 238 | public void sendRegionInfoPacket(IClientAPI remote_client) |
@@ -259,5 +263,10 @@ namespace OpenSim.world.Estate | |||
259 | remote_client.OutPacket(regionInfoPacket); | 263 | remote_client.OutPacket(regionInfoPacket); |
260 | } | 264 | } |
261 | 265 | ||
266 | public void sendRegionHandshake(IClientAPI remoteClient) | ||
267 | { | ||
268 | remoteClient.SendRegionHandshake(m_regInfo); | ||
269 | } | ||
270 | |||
262 | } | 271 | } |
263 | } | 272 | } |
diff --git a/OpenSim/OpenSim.World/ParcelManager.cs b/OpenSim/OpenSim.World/ParcelManager.cs index 4a9bfb1..db6909d 100644 --- a/OpenSim/OpenSim.World/ParcelManager.cs +++ b/OpenSim/OpenSim.World/ParcelManager.cs | |||
@@ -35,7 +35,7 @@ using OpenSim.Framework.Types; | |||
35 | 35 | ||
36 | namespace OpenSim.world | 36 | namespace OpenSim.world |
37 | { | 37 | { |
38 | 38 | ||
39 | 39 | ||
40 | #region ParcelManager Class | 40 | #region ParcelManager Class |
41 | /// <summary> | 41 | /// <summary> |
@@ -62,7 +62,7 @@ namespace OpenSim.world | |||
62 | public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 | 62 | public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 |
63 | 63 | ||
64 | //RequestResults (I think these are right, they seem to work): | 64 | //RequestResults (I think these are right, they seem to work): |
65 | public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel | 65 | public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel |
66 | public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel | 66 | public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel |
67 | 67 | ||
68 | //These are other constants. Yay! | 68 | //These are other constants. Yay! |
@@ -143,7 +143,7 @@ namespace OpenSim.world | |||
143 | } | 143 | } |
144 | parcelList[lastParcelLocalID].forceUpdateParcelInfo(); | 144 | parcelList[lastParcelLocalID].forceUpdateParcelInfo(); |
145 | 145 | ||
146 | 146 | ||
147 | } | 147 | } |
148 | /// <summary> | 148 | /// <summary> |
149 | /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList | 149 | /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList |
@@ -258,12 +258,12 @@ namespace OpenSim.world | |||
258 | int startParcelIndex = startParcel.parcelData.localID; | 258 | int startParcelIndex = startParcel.parcelData.localID; |
259 | parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false)); | 259 | parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false)); |
260 | parcelList[startParcelIndex].forceUpdateParcelInfo(); | 260 | parcelList[startParcelIndex].forceUpdateParcelInfo(); |
261 | 261 | ||
262 | 262 | ||
263 | //Now add the new parcel | 263 | //Now add the new parcel |
264 | addParcel(newParcel); | 264 | addParcel(newParcel); |
265 | 265 | ||
266 | 266 | ||
267 | 267 | ||
268 | 268 | ||
269 | 269 | ||
@@ -282,7 +282,7 @@ namespace OpenSim.world | |||
282 | { | 282 | { |
283 | end_x -= 4; | 283 | end_x -= 4; |
284 | end_y -= 4; | 284 | end_y -= 4; |
285 | 285 | ||
286 | //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! | 286 | //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! |
287 | //This should be fixed later -- somewhat "incomplete code" --Ming | 287 | //This should be fixed later -- somewhat "incomplete code" --Ming |
288 | Parcel startParcel, endParcel; | 288 | Parcel startParcel, endParcel; |
@@ -456,7 +456,7 @@ namespace OpenSim.world | |||
456 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) | 456 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) |
457 | { | 457 | { |
458 | join(west, south, east, north, remote_client.AgentId); | 458 | join(west, south, east, north, remote_client.AgentId); |
459 | 459 | ||
460 | } | 460 | } |
461 | #endregion | 461 | #endregion |
462 | 462 | ||
@@ -543,7 +543,7 @@ namespace OpenSim.world | |||
543 | //Place all new variables here! | 543 | //Place all new variables here! |
544 | newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone()); | 544 | newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone()); |
545 | newParcel.parcelData = parcelData.Copy(); | 545 | newParcel.parcelData = parcelData.Copy(); |
546 | 546 | ||
547 | return newParcel; | 547 | return newParcel; |
548 | } | 548 | } |
549 | 549 | ||
@@ -565,7 +565,7 @@ namespace OpenSim.world | |||
565 | updatePacket.ParcelData.AABBMin = parcelData.AABBMin; | 565 | updatePacket.ParcelData.AABBMin = parcelData.AABBMin; |
566 | updatePacket.ParcelData.Area = parcelData.area; | 566 | updatePacket.ParcelData.Area = parcelData.area; |
567 | updatePacket.ParcelData.AuctionID = parcelData.auctionID; | 567 | updatePacket.ParcelData.AuctionID = parcelData.auctionID; |
568 | updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented | 568 | updatePacket.ParcelData.AuthBuyerID = parcelData.authBuyerID; //unemplemented |
569 | 569 | ||
570 | updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray; | 570 | updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray; |
571 | 571 | ||
@@ -606,7 +606,7 @@ namespace OpenSim.world | |||
606 | updatePacket.ParcelData.SequenceID = sequence_id; | 606 | updatePacket.ParcelData.SequenceID = sequence_id; |
607 | updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented | 607 | updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented |
608 | updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented | 608 | updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented |
609 | updatePacket.ParcelData.SnapSelection = snap_selection; | 609 | updatePacket.ParcelData.SnapSelection = snap_selection; |
610 | updatePacket.ParcelData.SnapshotID = parcelData.snapshotID; | 610 | updatePacket.ParcelData.SnapshotID = parcelData.snapshotID; |
611 | updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus; | 611 | updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus; |
612 | updatePacket.ParcelData.TotalPrims = 0; //unemplemented | 612 | updatePacket.ParcelData.TotalPrims = 0; //unemplemented |
@@ -638,14 +638,17 @@ namespace OpenSim.world | |||
638 | parcelData.userLocation = packet.ParcelData.UserLocation; | 638 | parcelData.userLocation = packet.ParcelData.UserLocation; |
639 | parcelData.userLookAt = packet.ParcelData.UserLookAt; | 639 | parcelData.userLookAt = packet.ParcelData.UserLookAt; |
640 | 640 | ||
641 | foreach (Avatar av in m_world.Avatars.Values) | 641 | List<Avatar> avatars = m_world.RequestAvatarList(); |
642 | |||
643 | for (int i = 0; i < avatars.Count; i++) | ||
642 | { | 644 | { |
643 | Parcel over = m_world.parcelManager.getParcel((int)Math.Round(av.Pos.X), (int)Math.Round(av.Pos.Y)); | 645 | Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); |
644 | if (over == this) | 646 | if (over == this) |
645 | { | 647 | { |
646 | sendParcelProperties(0, false, 0, av.ControllingClient); | 648 | sendParcelProperties(0, false, 0, avatars[i].ControllingClient); |
647 | } | 649 | } |
648 | } | 650 | } |
651 | |||
649 | } | 652 | } |
650 | } | 653 | } |
651 | #endregion | 654 | #endregion |
@@ -720,7 +723,7 @@ namespace OpenSim.world | |||
720 | //Valid: Lets set it | 723 | //Valid: Lets set it |
721 | parcelBitmap = bitmap; | 724 | parcelBitmap = bitmap; |
722 | forceUpdateParcelInfo(); | 725 | forceUpdateParcelInfo(); |
723 | 726 | ||
724 | } | 727 | } |
725 | } | 728 | } |
726 | /// <summary> | 729 | /// <summary> |
@@ -761,23 +764,23 @@ namespace OpenSim.world | |||
761 | private bool[,] convertBytesToParcelBitmap() | 764 | private bool[,] convertBytesToParcelBitmap() |
762 | { | 765 | { |
763 | bool[,] tempConvertMap = new bool[64, 64]; | 766 | bool[,] tempConvertMap = new bool[64, 64]; |
764 | tempConvertMap.Initialize(); | 767 | tempConvertMap.Initialize(); |
765 | byte tempByte = 0; | 768 | byte tempByte = 0; |
766 | int x = 0, y = 0, i = 0, bitNum = 0; | 769 | int x = 0, y = 0, i = 0, bitNum = 0; |
767 | for(i = 0; i < 512; i++) | 770 | for (i = 0; i < 512; i++) |
768 | { | 771 | { |
769 | tempByte = parcelData.parcelBitmapByteArray[i]; | 772 | tempByte = parcelData.parcelBitmapByteArray[i]; |
770 | for(bitNum = 0; bitNum < 8; bitNum++) | 773 | for (bitNum = 0; bitNum < 8; bitNum++) |
771 | { | 774 | { |
772 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); | 775 | bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1); |
773 | tempConvertMap[x, y] = bit; | 776 | tempConvertMap[x, y] = bit; |
774 | x++; | 777 | x++; |
775 | if(x > 63) | 778 | if (x > 63) |
776 | { | 779 | { |
777 | x = 0; | 780 | x = 0; |
778 | y++; | 781 | y++; |
779 | } | 782 | } |
780 | 783 | ||
781 | } | 784 | } |
782 | 785 | ||
783 | } | 786 | } |
@@ -859,7 +862,7 @@ namespace OpenSim.world | |||
859 | { | 862 | { |
860 | //Throw an exception - The bitmap is not 64x64 | 863 | //Throw an exception - The bitmap is not 64x64 |
861 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps"); | 864 | throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps"); |
862 | 865 | ||
863 | } | 866 | } |
864 | 867 | ||
865 | int x, y; | 868 | int x, y; |
@@ -879,9 +882,9 @@ namespace OpenSim.world | |||
879 | 882 | ||
880 | #endregion | 883 | #endregion |
881 | 884 | ||
882 | 885 | ||
883 | } | 886 | } |
884 | #endregion | 887 | #endregion |
885 | 888 | ||
886 | 889 | ||
887 | } | 890 | } |
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs index dc9602e..3e74501 100644 --- a/OpenSim/OpenSim.World/World.cs +++ b/OpenSim/OpenSim.World/World.cs | |||
@@ -24,9 +24,8 @@ namespace OpenSim.world | |||
24 | { | 24 | { |
25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | 25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); |
26 | public object LockPhysicsEngine = new object(); | 26 | public object LockPhysicsEngine = new object(); |
27 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | 27 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; |
28 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; | 28 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; |
29 | //public ScriptEngine Scripts; | ||
30 | public uint _localNumber = 0; | 29 | public uint _localNumber = 0; |
31 | private PhysicsScene phyScene; | 30 | private PhysicsScene phyScene; |
32 | private float timeStep = 0.1f; | 31 | private float timeStep = 0.1f; |
@@ -83,8 +82,8 @@ namespace OpenSim.world | |||
83 | this.m_datastore = m_regInfo.DataStore; | 82 | this.m_datastore = m_regInfo.DataStore; |
84 | this.RegisterRegionWithComms(); | 83 | this.RegisterRegionWithComms(); |
85 | 84 | ||
86 | parcelManager = new ParcelManager(this,this.m_regInfo); | 85 | parcelManager = new ParcelManager(this, this.m_regInfo); |
87 | estateManager = new EstateManager(this,this.m_regInfo); | 86 | estateManager = new EstateManager(this, this.m_regInfo); |
88 | 87 | ||
89 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | 88 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); |
90 | m_scripts = new Dictionary<string, ScriptFactory>(); | 89 | m_scripts = new Dictionary<string, ScriptFactory>(); |
@@ -476,10 +475,12 @@ namespace OpenSim.world | |||
476 | try | 475 | try |
477 | { | 476 | { |
478 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 477 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
479 | newAvatar = new Avatar(remoteClient, this, m_clientThreads,this.m_regInfo); | 478 | newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); |
480 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); | 479 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); |
481 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); | 480 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); |
482 | newAvatar.SendRegionHandshake(); | 481 | |
482 | //newAvatar.SendRegionHandshake(); | ||
483 | this.estateManager.sendRegionHandshake(remoteClient); | ||
483 | 484 | ||
484 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | 485 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); |
485 | lock (this.LockPhysicsEngine) | 486 | lock (this.LockPhysicsEngine) |
@@ -522,7 +523,7 @@ namespace OpenSim.world | |||
522 | /// </summary> | 523 | /// </summary> |
523 | protected void InformClientOfNeighbours(IClientAPI remoteClient) | 524 | protected void InformClientOfNeighbours(IClientAPI remoteClient) |
524 | { | 525 | { |
525 | // Console.WriteLine("informing client of neighbouring regions"); | 526 | // Console.WriteLine("informing client of neighbouring regions"); |
526 | List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo); | 527 | List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo); |
527 | 528 | ||
528 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | 529 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); |
@@ -530,7 +531,7 @@ namespace OpenSim.world | |||
530 | { | 531 | { |
531 | for (int i = 0; i < neighbours.Count; i++) | 532 | for (int i = 0; i < neighbours.Count; i++) |
532 | { | 533 | { |
533 | // Console.WriteLine("sending neighbours data"); | 534 | // Console.WriteLine("sending neighbours data"); |
534 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | 535 | AgentCircuitData agent = remoteClient.RequestClientInfo(); |
535 | agent.BaseFolder = LLUUID.Zero; | 536 | agent.BaseFolder = LLUUID.Zero; |
536 | agent.InventoryFolder = LLUUID.Zero; | 537 | agent.InventoryFolder = LLUUID.Zero; |
@@ -556,7 +557,7 @@ namespace OpenSim.world | |||
556 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | 557 | // ie it could be all Avatars within a certain range of the calling prim/avatar. |
557 | 558 | ||
558 | /// <summary> | 559 | /// <summary> |
559 | /// | 560 | /// Request a List of all Avatars in this World |
560 | /// </summary> | 561 | /// </summary> |
561 | /// <returns></returns> | 562 | /// <returns></returns> |
562 | public List<Avatar> RequestAvatarList() | 563 | public List<Avatar> RequestAvatarList() |
diff --git a/bin/XMLRPC.dll b/bin/XMLRPC.dll deleted file mode 100644 index 9afa15e..0000000 --- a/bin/XMLRPC.dll +++ /dev/null | |||
Binary files differ | |||