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author | Teravus Ovares (Dan Olivares) | 2010-10-14 09:57:42 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2010-10-14 09:57:42 -0400 |
commit | 05c4e27a30e9bfa4657aac911ddbb69cafe3c9a0 (patch) | |
tree | 006f3416ec63ae5760d71a796101081739a466b7 | |
parent | * Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST' (diff) | |
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* A few additional cleanup elements
* At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong.
* Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs | 5 |
2 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs index a090c0c..b8aed0b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetMeshModule.cs | |||
@@ -113,6 +113,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
113 | } | 113 | } |
114 | 114 | ||
115 | #endregion | 115 | #endregion |
116 | |||
116 | public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) | 117 | public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) |
117 | { | 118 | { |
118 | 119 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs index 9029f58..35f054f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/NewFileAgentInventoryVariablePriceModule.cs | |||
@@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets | |||
120 | 120 | ||
121 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | 121 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) |
122 | { | 122 | { |
123 | |||
124 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
125 | // You need to be aware of this and | ||
126 | |||
127 | |||
123 | //if (llsdRequest.asset_type == "texture" || | 128 | //if (llsdRequest.asset_type == "texture" || |
124 | // llsdRequest.asset_type == "animation" || | 129 | // llsdRequest.asset_type == "animation" || |
125 | // llsdRequest.asset_type == "sound") | 130 | // llsdRequest.asset_type == "sound") |