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author | Tedd Hansen | 2007-08-12 19:04:07 +0000 |
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committer | Tedd Hansen | 2007-08-12 19:04:07 +0000 |
commit | ed1208d04378b2ef9928ed270c99f4f99f3a30d5 (patch) | |
tree | b801ad73f59f7c055fde2f3b75022735b1a8051d | |
parent | ScriptManager now uses LSL-compiler. (diff) | |
download | opensim-SC_OLD-ed1208d04378b2ef9928ed270c99f4f99f3a30d5.zip opensim-SC_OLD-ed1208d04378b2ef9928ed270c99f4f99f3a30d5.tar.gz opensim-SC_OLD-ed1208d04378b2ef9928ed270c99f4f99f3a30d5.tar.bz2 opensim-SC_OLD-ed1208d04378b2ef9928ed270c99f4f99f3a30d5.tar.xz |
ScriptEngine successfully compiles script, we are now even further than LSO was.
Also added C# script support.
3 files changed, 35 insertions, 10 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 906b2d3..2c514fc 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -20,8 +20,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
20 | // Output assembly name | 20 | // Output assembly name |
21 | string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"; | 21 | string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"; |
22 | 22 | ||
23 | Common.SendToDebug("Reading source code into memory"); | ||
23 | // TODO: Add error handling | 24 | // TODO: Add error handling |
24 | string CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName)); | 25 | string CS_Code; |
26 | switch (System.IO.Path.GetExtension(LSOFileName).ToLower()) | ||
27 | { | ||
28 | case ".txt": | ||
29 | case ".lsl": | ||
30 | Common.SendToDebug("Source code is LSL, converting to CS"); | ||
31 | CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName)); | ||
32 | break; | ||
33 | case ".cs": | ||
34 | Common.SendToDebug("Source code is CS"); | ||
35 | CS_Code = File.ReadAllText(LSOFileName); | ||
36 | break; | ||
37 | default: | ||
38 | throw new Exception("Unknown script type."); | ||
39 | } | ||
40 | |||
41 | Common.SendToDebug("Compiling"); | ||
25 | 42 | ||
26 | // Do actual compile | 43 | // Do actual compile |
27 | System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); | 44 | System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index 99fdb0d..6b0afa9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
162 | // void dataserver(key query_id, string data) { | 162 | // void dataserver(key query_id, string data) { |
163 | //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 163 | //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
164 | //Console.WriteLine("Replacing using statename: " + current_statename); | 164 | //Console.WriteLine("Replacing using statename: " + current_statename); |
165 | cache = Regex.Replace(cache, @"^(\s*)((?!if|switch|for)[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1" + current_statename + "_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 165 | cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1" + current_statename + "_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
166 | } | 166 | } |
167 | 167 | ||
168 | ret += cache; | 168 | ret += cache; |
@@ -195,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
195 | } | 195 | } |
196 | 196 | ||
197 | // Add "void" in front of functions that needs it | 197 | // Add "void" in front of functions that needs it |
198 | Script = Regex.Replace(Script, @"^(\s*)((?!if|switch|for)[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 198 | Script = Regex.Replace(Script, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
199 | 199 | ||
200 | // Replace <x,y,z> and <x,y,z,r> | 200 | // Replace <x,y,z> and <x,y,z,r> |
201 | Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new Axiom.Math.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | 201 | Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new Axiom.Math.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 832807d..c34889a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -114,15 +114,23 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
114 | FileName = ScriptID; | 114 | FileName = ScriptID; |
115 | 115 | ||
116 | // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache) | 116 | // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache) |
117 | if (FileName.ToLower().EndsWith(".lsl")) | 117 | Common.SendToDebug("ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower()); |
118 | switch (System.IO.Path.GetExtension(FileName).ToLower()) | ||
118 | { | 119 | { |
119 | Common.SendToDebug("ScriptManager Script is LSL, compiling to .Net Assembly"); | 120 | case ".txt": |
120 | // Create a new instance of the compiler (currently we don't want reuse) | 121 | case ".lsl": |
121 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); | 122 | case ".cs": |
122 | // Compile | 123 | Common.SendToDebug("ScriptManager Script is CS/LSL, compiling to .Net Assembly"); |
123 | FileName = LSLCompiler.Compile(FileName); | 124 | // Create a new instance of the compiler (currently we don't want reuse) |
125 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); | ||
126 | // Compile | ||
127 | FileName = LSLCompiler.Compile(FileName); | ||
128 | break; | ||
129 | default: | ||
130 | throw new Exception("Unknown script type."); | ||
124 | } | 131 | } |
125 | 132 | ||
133 | Common.SendToDebug("Compilation done"); | ||
126 | // * Insert yield into code | 134 | // * Insert yield into code |
127 | FileName = ProcessYield(FileName); | 135 | FileName = ProcessYield(FileName); |
128 | 136 | ||
@@ -197,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
197 | Type t; | 205 | Type t; |
198 | //try | 206 | //try |
199 | //{ | 207 | //{ |
200 | t = a.GetType("LSL_ScriptObject", true); | 208 | t = a.GetType("SecondLife.Script", true); |
201 | //} | 209 | //} |
202 | //catch (Exception e) | 210 | //catch (Exception e) |
203 | //{ | 211 | //{ |