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author | Mic Bowman | 2011-04-10 17:02:40 -0700 |
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committer | Mic Bowman | 2011-04-10 17:02:40 -0700 |
commit | ebc249e3bef57aee656936f5e63842d83ee29fff (patch) | |
tree | 198c3ca25585d2426c926c3199b4410306c0c773 | |
parent | Split the priority queue class into a seperate file. LLClientView (diff) | |
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Changed the "not in scene" check in the prioritizier to just
a warning. There appears to be a race condition on slow logins
that attempts to prioritize before the scene presence is fully
initialized.
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Prioritizer.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index a14bb70..4694e2b 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -166,8 +166,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
166 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 166 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
167 | if (presence == null) | 167 | if (presence == null) |
168 | { | 168 | { |
169 | m_log.WarnFormat("[PRIORITIZER] attempt to prioritize agent no longer in the scene"); | 169 | m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId); |
170 | throw new InvalidOperationException("Prioritization agent not defined"); | 170 | // throw new InvalidOperationException("Prioritization agent not defined"); |
171 | return Int32.MaxValue; | ||
171 | } | 172 | } |
172 | 173 | ||
173 | // Use group position for child prims, since we are putting child prims in | 174 | // Use group position for child prims, since we are putting child prims in |