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authordahlia2009-11-13 20:52:03 -0800
committerdahlia2009-11-13 20:52:03 -0800
commite7d0aa75ba2ef1982ffd74a14b963d4838a89e5e (patch)
tree82be731a6d8db0b42e0a056d188d8fe24dfc282c
parentminor: A further minor tweak to reduce iar load logging verbosity (diff)
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expose SceneGraph.GetGroupByPrim(UUID)
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 2fdb48d..8ff441d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -928,7 +928,7 @@ namespace OpenSim.Region.Framework.Scenes
928 /// </summary> 928 /// </summary>
929 /// <param name="fullID"></param> 929 /// <param name="fullID"></param>
930 /// <returns>null if no scene object group containing that prim is found</returns> 930 /// <returns>null if no scene object group containing that prim is found</returns>
931 private SceneObjectGroup GetGroupByPrim(UUID fullID) 931 public SceneObjectGroup GetGroupByPrim(UUID fullID)
932 { 932 {
933 SceneObjectGroup sog; 933 SceneObjectGroup sog;
934 lock (SceneObjectGroupsByFullID) 934 lock (SceneObjectGroupsByFullID)