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author | Justin Clark-Casey (justincc) | 2012-05-24 22:40:24 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-24 22:40:24 +0100 |
commit | cd225215b1284b4a50e5ebb928c1aecc3f005e05 (patch) | |
tree | 902b6508cb52c59d2f2851860f35e09228083e99 | |
parent | Fix issue where a dns resolution failure on the final destination might leave... (diff) | |
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Now that the EntityTransferModule is per-region, fetch the event queue module once rather than repeatedly via scene presences
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4988e93..361e453 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -73,6 +73,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
73 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = | 73 | private ExpiringCache<UUID, ExpiringCache<ulong, DateTime>> m_bannedRegions = |
74 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); | 74 | new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>(); |
75 | 75 | ||
76 | private IEventQueue m_eqModule; | ||
77 | |||
76 | #region ISharedRegionModule | 78 | #region ISharedRegionModule |
77 | 79 | ||
78 | public Type ReplaceableInterface | 80 | public Type ReplaceableInterface |
@@ -147,7 +149,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
147 | 149 | ||
148 | public virtual void RemoveRegion(Scene scene) {} | 150 | public virtual void RemoveRegion(Scene scene) {} |
149 | 151 | ||
150 | public virtual void RegionLoaded(Scene scene) {} | 152 | public virtual void RegionLoaded(Scene scene) |
153 | { | ||
154 | if (!m_Enabled) | ||
155 | return; | ||
156 | |||
157 | m_eqModule = m_scene.RequestModuleInterface<IEventQueue>(); | ||
158 | } | ||
151 | 159 | ||
152 | #endregion | 160 | #endregion |
153 | 161 | ||
@@ -398,8 +406,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
398 | return; | 406 | return; |
399 | } | 407 | } |
400 | 408 | ||
401 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
402 | |||
403 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | 409 | uint newRegionX = (uint)(reg.RegionHandle >> 40); |
404 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | 410 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); |
405 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); | 411 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); |
@@ -416,7 +422,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
416 | { | 422 | { |
417 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | 423 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); |
418 | ResetFromTransit(sp.UUID); | 424 | ResetFromTransit(sp.UUID); |
419 | 425 | ||
420 | return; | 426 | return; |
421 | } | 427 | } |
422 | 428 | ||
@@ -516,16 +522,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
516 | #endregion | 522 | #endregion |
517 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | 523 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); |
518 | 524 | ||
519 | if (eq != null) | 525 | if (m_eqModule != null) |
520 | { | 526 | { |
521 | eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); | 527 | m_eqModule.EnableSimulator(destinationHandle, endPoint, sp.UUID); |
522 | 528 | ||
523 | // ES makes the client send a UseCircuitCode message to the destination, | 529 | // ES makes the client send a UseCircuitCode message to the destination, |
524 | // which triggers a bunch of things there. | 530 | // which triggers a bunch of things there. |
525 | // So let's wait | 531 | // So let's wait |
526 | Thread.Sleep(200); | 532 | Thread.Sleep(200); |
527 | 533 | ||
528 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 534 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); |
529 | 535 | ||
530 | } | 536 | } |
531 | else | 537 | else |
@@ -564,10 +570,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
564 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", | 570 | "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}", |
565 | capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); | 571 | capsPath, sp.Scene.RegionInfo.RegionName, sp.Name); |
566 | 572 | ||
567 | if (eq != null) | 573 | if (m_eqModule != null) |
568 | { | 574 | { |
569 | eq.TeleportFinishEvent(destinationHandle, 13, endPoint, | 575 | m_eqModule.TeleportFinishEvent(destinationHandle, 13, endPoint, 0, teleportFlags, capsPath, sp.UUID); |
570 | 0, teleportFlags, capsPath, sp.UUID); | ||
571 | } | 576 | } |
572 | else | 577 | else |
573 | { | 578 | { |
@@ -1122,11 +1127,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1122 | 1127 | ||
1123 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); | 1128 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID); |
1124 | 1129 | ||
1125 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | 1130 | if (m_eqModule != null) |
1126 | if (eq != null) | ||
1127 | { | 1131 | { |
1128 | eq.CrossRegion(neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, | 1132 | m_eqModule.CrossRegion( |
1129 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | 1133 | neighbourHandle, pos, vel2 /* agent.Velocity */, neighbourRegion.ExternalEndPoint, |
1134 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
1130 | } | 1135 | } |
1131 | else | 1136 | else |
1132 | { | 1137 | { |
@@ -1474,8 +1479,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1474 | 1479 | ||
1475 | if (regionAccepted && newAgent) | 1480 | if (regionAccepted && newAgent) |
1476 | { | 1481 | { |
1477 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | 1482 | if (m_eqModule != null) |
1478 | if (eq != null) | ||
1479 | { | 1483 | { |
1480 | #region IP Translation for NAT | 1484 | #region IP Translation for NAT |
1481 | IClientIPEndpoint ipepClient; | 1485 | IClientIPEndpoint ipepClient; |
@@ -1489,8 +1493,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1489 | "and EstablishAgentCommunication with seed cap {4}", | 1493 | "and EstablishAgentCommunication with seed cap {4}", |
1490 | scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); | 1494 | scene.RegionInfo.RegionName, sp.Name, reg.RegionName, reg.RegionHandle, capsPath); |
1491 | 1495 | ||
1492 | eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); | 1496 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); |
1493 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | 1497 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); |
1494 | } | 1498 | } |
1495 | else | 1499 | else |
1496 | { | 1500 | { |