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authorDiva Canto2013-07-24 14:24:17 -0700
committerDiva Canto2013-07-24 14:31:30 -0700
commitcac37e298c267e4fa9c8d4306df85d74bff81fbe (patch)
tree370b2bc6bdb3a0db3104ccb97f5e34329075f3e9
parentThe previous commit did fix the infinity problem! I'm putting the same time o... (diff)
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Deleted all [ZZZ] debug messages.
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs5
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs1
2 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index f40948f..25e10be 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1257,7 +1257,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1257 // UseCircuitCode handling 1257 // UseCircuitCode handling
1258 if (packet.Type == PacketType.UseCircuitCode) 1258 if (packet.Type == PacketType.UseCircuitCode)
1259 { 1259 {
1260 m_log.DebugFormat("[ZZZ]: In the dungeon: UseCircuitCode");
1261 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1260 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1262 // buffer. 1261 // buffer.
1263 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1262 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
@@ -1271,7 +1270,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1271 // Send ack straight away to let the viewer know that we got it. 1270 // Send ack straight away to let the viewer know that we got it.
1272 SendAckImmediate(endPoint, packet.Header.Sequence); 1271 SendAckImmediate(endPoint, packet.Header.Sequence);
1273 1272
1274 m_log.DebugFormat("[ZZZ]: In the dungeon: CompleteAgentMovement");
1275 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the 1273 // We need to copy the endpoint so that it doesn't get changed when another thread reuses the
1276 // buffer. 1274 // buffer.
1277 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet }; 1275 object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
@@ -2080,9 +2078,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2080 Packet packet = incomingPacket.Packet; 2078 Packet packet = incomingPacket.Packet;
2081 LLClientView client = incomingPacket.Client; 2079 LLClientView client = incomingPacket.Client;
2082 2080
2083 if (packet is CompleteAgentMovementPacket)
2084 m_log.DebugFormat("[ZZZ]: Received CompleteAgentMovementPacket");
2085
2086 if (client.IsActive) 2081 if (client.IsActive)
2087 { 2082 {
2088 m_currentIncomingClient = client; 2083 m_currentIncomingClient = client;
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 1ea0fd7..70fbfc3 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1008,7 +1008,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1008 // Send the Update. If this returns true, we know the client has contacted the destination 1008 // Send the Update. If this returns true, we know the client has contacted the destination
1009 // via CompleteMovementIntoRegion, so we can let go. 1009 // via CompleteMovementIntoRegion, so we can let go.
1010 // If it returns false, something went wrong, and we need to abort. 1010 // If it returns false, something went wrong, and we need to abort.
1011 m_log.DebugFormat("[ZZZ]: Sending Update");
1012 if (!UpdateAgent(reg, finalDestination, agent, sp)) 1011 if (!UpdateAgent(reg, finalDestination, agent, sp))
1013 { 1012 {
1014 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) 1013 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)